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Making a new scavenging station but no resources are collected?


Pyroteknics

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IM gonna ask a stupid question ?

 

Did you make the whole thing from scratch ? (new mesh and tried to copy what a vanilla station has ? )

Did you try simply swapping the mesh on a vanilla station a simply rename it ? and use a animation marker that fits ?

 

I did it with peppermans scavenging station and had no issues...

Edited by greekrage
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I copied the base from the vanilla scavenging station (right-clicked original in CK, duplicated and renamed) so it kept all the animations, settings etc but tried (unsuccessfully) to add a script to the furniture object to point to the leveled list but not collecting anything - not any of the new stuff I want it to find or, if it was still referencing the original one, normal junk.

 

Really scratching my head over what is causing it to not work and playing around with little success.

Edited by Pyroteknics
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I copied the base from the vanilla scavenging station (right-clicked original in CK, duplicated and renamed) so it kept all the animations, settings etc but tried (unsuccessfully) to add a script to the furniture object to point to the leveled list but not collecting anything - not any of the new stuff I want it to find or, if it was still referencing the original one, normal junk.

 

Really scratching my head over what is causing it to not work and playing around with little success.

OK so the issue is with a custom script....

Sorry i didnt understand the issue till now...

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Yes it would seem so, as mentioned on a previous post all I can put in a custom script on the furniture item is some pre-defined attributes, in this case linking to custom leveled item list and workshop item keyword - screenshot (the quest was just for testing - didn't seem to do anything).

 

In your previous post you said you used 'peppermans scavenging station', I get that it's a model only with no working function unless coded, did you mean you have made your own scavenging station that collects resources using that custom model? If so, are you able to share how you made it please?

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Yes it would seem so, as mentioned on a previous post all I can put in a custom script on the furniture item is some pre-defined attributes, in this case linking to custom leveled item list and workshop item keyword - screenshot (the quest was just for testing - didn't seem to do anything).

 

In your previous post you said you used 'peppermans scavenging station', I get that it's a model only with no working function unless coded, did you mean you have made your own scavenging station that collects resources using that custom model? If so, are you able to share how you made it please?

NO just used the model and and simply replaced the vanilla... I replied not understanding the question then...

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