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Greek Cape Issues


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http://oblivion.nexusmods.com/mods/18257//?

I being trying to load Greek Spilled Cape into Blender and i keep getting a python error and tried everything I can think of to get it to work and I've also tried look up tutorials to see if i can get some incite. So far nothing.

I was wating to know if some here can take a look at and see if the same error happens

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ah well i didn't event think about it referring to that thank you.. well in that case here's what it says

not sure what it means yet

http://i.imgur.com/VWRsque.jpg

 

 

Edit:

 

I just figured it out. There is an unneeded branch with no texture path. I removed it in Nifskope an now it loads in blender.

Edited by ElderScrollsFan001
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Looks like there is something else wrong with it. Can't really tell as you only included part of the error. I don't think that it would think that a material branch would be a skinned branch in either case though.

 

If it loads it loads, I would export it directly and see what the differences are. Bear in mind that import -> export doesn't automagically mean a 1:1 correspondence but it should be cleaner.

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