ElderScrollsFan001 Posted November 21, 2013 Share Posted November 21, 2013 http://oblivion.nexusmods.com/mods/18257//?I being trying to load Greek Spilled Cape into Blender and i keep getting a python error and tried everything I can think of to get it to work and I've also tried look up tutorials to see if i can get some incite. So far nothing.I was wating to know if some here can take a look at and see if the same error happens Link to comment Share on other sites More sharing options...
neomonkeus Posted November 24, 2013 Share Posted November 24, 2013 Its helps if you put in the error. You will be waiting a while if you wait for people to download a mod just to verify this for you. Link to comment Share on other sites More sharing options...
ElderScrollsFan001 Posted November 25, 2013 Author Share Posted November 25, 2013 (edited) i would list the error, but all it says is in the tab that comes up is python error: check console, and when I hit the tab it just gose back to the screen and dosn't list the error. i have the lasted verions of blender Edited November 25, 2013 by ElderScrollsFan001 Link to comment Share on other sites More sharing options...
neomonkeus Posted November 25, 2013 Share Posted November 25, 2013 If you are on windows then there is a terminal/console window which opens with blender on start up. This is what it means by "check console" If you are on another platform you will need to start blender from a command-line to catch the output. Link to comment Share on other sites More sharing options...
ElderScrollsFan001 Posted November 25, 2013 Author Share Posted November 25, 2013 (edited) ah well i didn't event think about it referring to that thank you.. well in that case here's what it saysnot sure what it means yethttp://i.imgur.com/VWRsque.jpg Edit: I just figured it out. There is an unneeded branch with no texture path. I removed it in Nifskope an now it loads in blender. Edited November 25, 2013 by ElderScrollsFan001 Link to comment Share on other sites More sharing options...
neomonkeus Posted November 25, 2013 Share Posted November 25, 2013 Looks like there is something else wrong with it. Can't really tell as you only included part of the error. I don't think that it would think that a material branch would be a skinned branch in either case though. If it loads it loads, I would export it directly and see what the differences are. Bear in mind that import -> export doesn't automagically mean a 1:1 correspondence but it should be cleaner. Link to comment Share on other sites More sharing options...
ElderScrollsFan001 Posted November 25, 2013 Author Share Posted November 25, 2013 I did load and export as you suggested it seem to have fix any sort of errors, but i did see a lot of unconnected vertices around the cape collar. I do thank you for your help. Link to comment Share on other sites More sharing options...
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