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Modding Overbrudened/overencumbered in xedit


ChristopherLV

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I'm using the immersive gameplay mod with hardcore patch, where being overencumbered causes slight damage to the legs (this may be vanilla behaviour as well--I don't know cause it's been years since I played it).

 

I've been trying to figure out which entry I need to edit with xedit to make it so that being overburdened affects general HP, but doesn't do any limb damage. But I can't for the life of me figure out which entry I need to edit. Can anyone here help? Or suggest a mod that changes this value so I can load it up in xedit and see what it's changing?

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I wouldn't recommend FO4Edit for this, it would be easier in the Creation Kit. Take a look at the LifeGiver Perks and its Spells like AbPerkLifeGiver01. It should look like this: the player needs to have a Perk, that points to a Spell, which points to Magic Effect (like abFortifyHealth). Though I think it's abReduceHealth you're looking for, it reduces the Target actor's health (don't forget the Detrimental flag).

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I'm using the immersive gameplay mod with hardcore patch, where being overencumbered causes slight damage to the legs (this may be vanilla behaviour as well--I don't know cause it's been years since I played it).

 

I've been trying to figure out which entry I need to edit with xedit to make it so that being overburdened affects general HP, but doesn't do any limb damage. But I can't for the life of me figure out which entry I need to edit. Can anyone here help? Or suggest a mod that changes this value so I can load it up in xedit and see what it's changing?

 

Overburdened is an easy fix. Just add an enchantment to whatever you are wearing.,

 

:thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:

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Actually, I think it can be tracked down via fo4edit in fallout4.esm

Looking under ingestibles at 83e HC_EncumberanceEffect_OverEncumbered

 

Effect#2

HC_EncumbranceEffect_DamagePlayerEffect "Periodic damage" [MGEF:00000842]

 

The Spell is:

HC_EncumbranceEffect_DamagePlayer [sPEL:00000840]

Effects are:

HC_DamageLimb_LeftMobilityCondition "Damage Left Leg" [MGEF:0000083F]

HC_DamageLimb_RightMobilityCondition "Damage Right Leg" [MGEF:00000841]

Each with a value of 15 if health is greater than 10.

 

Note: Never edit Base Game Files directly. :geek:

 

right-click->copy as overwrite with overwriting... related entries into a new, (or existing) mod esp.

Change desired values/effects AbReeduceHealth is like most correct per: LarannKiar

Save modfied esp, and exit FO4edit.

 

Take it for a spin... :dance:

 

Information: In order for changes to take effect the newly modified esp must load after any mods that change these values in order to have the final say.

 

Edited: for improved accuracy.

Edited by Blinxys
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