Wolfpack49 Posted November 11, 2022 Share Posted November 11, 2022 Is there some equivalent of getNotificationString() in Papyrus? I was hoping to catch the text/string of a notification when it appears and run some logic based on its presence... Looking through the reference Debug is used to create a string, but I want to catch the strings the game is generating... Edit: nvm I need StringUtil Link to comment Share on other sites More sharing options...
Recommended Posts