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Bloatfly health changing at start of combat!


Kanori24

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Okay, I had enough of my character armed a 'powerful' hunting rifle having trouble taking down just two or three bloatflies. Sometimes she one-shots them, sometimes she doesn't, so I started googling and found I'm not alone in this. But I've noticed something that no other post I've read has been talking about... and that would be the bloatfly getting an instant HP gain just as combat begins.

 

What I did: new game, unmodified pipe rifle, went to the bloatflies near concord water tower, used, tdetect, tcai, and getav health (10), shot one, and used getav health again. This time their health was... 62.75.... WTF So this thing was hovering there with only 10hp, but the very nanosecond I shot it, it's health was suddenly a much higher number.

 

What I tried to fix this: A few people have suggested maybe the game is looking up the wrong bloatfly stats (giving it the HP, damage resistance of legendary, etc). So I opened the creation kit and changed the max health for all bloatflies, legendary, glowing, whatever, to match the basic bloatfly 'template'. I then named the plugin NoBSBloatflyHP, saved, moved it as late as possible in the load order and activated........... No effect. Of course.

 

I'm sure I'm not alone when I express how frustrating it is to easily shoot down a swarm of bloatflies, only to have the next one take 4-8 f*#@ing shots, and five get all up in your face shitting their maggots on you when it should have only taken one f*#@ing shot! And now I have evidence this mother f*#@er is just granting them extra health as soon as I shoot them?!

 

Well, since the solution is apparently more hidden than god, the only workaround I know is to shoot a bloatfly, and if it doesn't die in one hit, target it in the console, and write KILL. I don't feel like that would be cheating. :\

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The answer is simple, pipe guns are the worst! :D

 

But seriously... Yeah, frustrating. Been noticing this behavior on various enemies a bit more lately myself. :sweat:

(Possibly the root of the bullet sponge issue).

 

A little out of my wheelhouse, but 62.75 looks suspiciously like a percentage, esp if it takes 4-5 hits (it adds up).

Is it possible the variable is switching/slipping type after first hit, like attackcondition, mobilitycondition or something?

else the maggots or the hit may change something not readily apparent in some doubtlessly clever undocumented way.

 

Having looked, any number of things seem clunky about bloat fly records in fo4edit, especially models, biped slots and body parts...

but it would take someone far more talented than me under the hood of this game to ferret out a wayward formulae or reference though. :blush:

 

Important: Can this be repeated with other targets and/or different weapons?

 

In the meantime:

Open Console

~ kah (Kill all hostiles). :pirate:

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