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Hopefully, a slightly different question on the v1.5 save issues...


rad666a

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Ok, I understand what causes the "1.5 patch Save Crash" bug, ie: entering, and then leaving, an exterior cell with a non-persistent mod placed object.

 

My question is why is this such a problem, other than inconvenience? Granted, I don't use a lot of mods for Fallout (I use over 220 for Oblivion however), so there was only one I had to fix. It's only a matter of setting one checkbox in the CS. Is there an issue this causes like memory usage or save game bloat? I'd like to know to better understand the problem.

 

However, I feel I should point out that I DO think that it is a bug and that Bethesda should fix it, and that I do realize that v1.5 has other issues (though most of those probably are caused by Broken Steel) that need to be addressed.

 

Just asking because I don't know, and you can't find out if you don't ask...

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Ah so im NOT alone? thought it was a Mod issue of having too many mods and then not being able to save because of them? i followed a fellow users advice and downgraded to 1.0.0.15 and the fake patch....still waiting to see if any changes.

 

Keep me updated on any outcomes PLEASE?

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Keep me updated on any outcomes PLEASE?

 

The problem IS non-persistent references in the wastelands. I wanted to use "MP7 A3 SMG and MP7 A3 SD SMG" by HeroinZero. HZ placed the MP7s in the worldspace outside of Andale (sitting on top of a curb rail). However, I would enter the cell with the guns, get them and then leave the cell. I couldn't save after that. Once I went into the CS and set the "Persistent" flag on both guns, the problem went away. That was all I did.

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I wasn't aware it was such a simple setting. I loaded up GECK and put in one of my mods I knew was non-persistant. Took me a min to find out where the setting was, but it seems pretty easy to change. Though now I guess I have the same question. Is there any harm in changing it to persistant?
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