Tanjer Posted November 14, 2022 Share Posted November 14, 2022 I have a mod that makes fire damage super deadly in my playthrough and I'm trying to find what mod it is in FO4edit but am having a hell of a time finding the right entry that changes the damage values of environmental fire. I can find a bunch that have to do with flamethrowers or grenades but just environment fire. Link to comment Share on other sites More sharing options...
Blinxys Posted November 15, 2022 Share Posted November 15, 2022 Personally, i'm finding radiation cloaks to be quite the bugger myself. :sick: Anyway, It could be base game vanilla crispin' you up.Resistances are explicitly required in this universe. :ohmy: FO4edit:Fallout4.esm Damage Type \ 00060A82 <dtFire>Fallout4.esm Spell \ 000F248B <TrapOilFireHazard> does 10 damage, (per as long as you are in it).Fallout4.esm Object Effect \ 0003F488 <dtFireEnchFlameChanceAlways>Fallout4.esm Object Effect \ 00083ADC <dtFireEnchFlameChanceLow> Not having looked too far into it myself, sniffing around those might turn up what you are looking to change...Reverse lookup will verify the source/target to tinker with.You can see if other mods are altering these values as well. On the other hand...Wearing appropriate protective equipment is always advisable :geek:you know what they say about playing with fire... :devil: Link to comment Share on other sites More sharing options...
VonHelton Posted November 15, 2022 Share Posted November 15, 2022 Personally, i'm finding radiation cloaks to be quite the bugger myself. :sick: Anyway, It could be base game vanilla crispin' you up.Resistances are explicitly required in this universe. :ohmy: FO4edit:Fallout4.esm Damage Type \ 00060A82 <dtFire>Fallout4.esm Spell \ 000F248B <TrapOilFireHazard> does 10 damage, (per as long as you are in it).Fallout4.esm Object Effect \ 0003F488 <dtFireEnchFlameChanceAlways>Fallout4.esm Object Effect \ 00083ADC <dtFireEnchFlameChanceLow> Not having looked too far into it myself, sniffing around those might turn up what you are looking to change...Reverse lookup will verify the source/target to tinker with.You can see if other mods are altering these values as well. On the other hand...Wearing appropriate protective equipment is always advisable :geek:you know what they say about playing with fire... :devil: On an even LESS happy note, whenever my folowers take dameage, I get this HUGE fire effect that makes it impossible to see!! Any ideas?? :sad: Link to comment Share on other sites More sharing options...
Blinxys Posted November 15, 2022 Share Posted November 15, 2022 On an even LESS happy note, whenever my folowers take dameage, I get this HUGE fire effect that makes it impossible to see!!Any ideas?? :sad: OMG! that sounds horrible! :ohmy:No idea how their damage becomes your problem. :verymad: Gonna need more detailed info to even guess:Did you have like a companion health meter that was uninstalled or something?Can you "get out of the effect area" or is it "stuck to you"?Does it happen in 1st & 3rd person?Any companion? Link to comment Share on other sites More sharing options...
VonHelton Posted November 15, 2022 Share Posted November 15, 2022 On an even LESS happy note, whenever my folowers take dameage, I get this HUGE fire effect that makes it impossible to see!!Any ideas?? :sad: OMG! that sounds horrible! :ohmy:No idea how their damage becomes your problem. :verymad: Gonna need more detailed info to even guess:Did you have like a companion health meter that was uninstalled or something?Can you "get out of the effect area" or is it "stuck to you"?Does it happen in 1st & 3rd person?Any companion? Mobile Gun Platforms that use fire bullets! They hit my followers (or me) & I can't see! I NEED TO BE FREE! FROM THIS TYRANNY! (Sorry, I used to be a song writer) :cool: :laugh: Link to comment Share on other sites More sharing options...
Blinxys Posted November 15, 2022 Share Posted November 15, 2022 @TanjerCritFire [sPEL:001478EC]Under flags has "Ignore Resitance" which is dumb. (You have my permission to change that) :tongue:and is attached to:CritFireEffect "Immolation" [MGEF:001478EA]which contains:CritFireCharFXS [EFSH:00145365]FireHitFXS [EFSH:0014237E]CritFireFXS [EFSH:0014237D](All of which are effects shaders)andFXCritFireLight [LIGH:00149E5F](an "associated item" their words) @VonHeltonOpen the mod in fo4edit and see if there are similar settings in there attached to the weapon->projectile.Check for IMADs as well. Easiest thing to do is: replace/redirect the one for mobile weapon platform to something a little less over-the-top from another weapon.My not always successful method is to replicate/substitute, modify, test... rinse, repeat. All the above items are just for a molotov cocktail, which is why it really shouldn't ignore resistance, and Why they suck so much. :yes:After all a critical by a molotov is what, like the bottle edge hitting you in the temple of your head, am I right?Can even see reduced resistance due to "stickiness", but ignored?seems a bit overkill... >:( Link to comment Share on other sites More sharing options...
CrEaToXx Posted November 16, 2022 Share Posted November 16, 2022 Environmental fire isn't a magic effect though. And a Molotov isn't environmental fire. If you can't find the correct variable it might very well be scripted. As far as I remember all environmental fires are MSTT's. Find the correct one and see if it has a script attached. Link to comment Share on other sites More sharing options...
VonHelton Posted November 16, 2022 Share Posted November 16, 2022 Environmental fire isn't a magic effect though. And a Molotov isn't environmental fire. If you can't find the correct variable it might very well be scripted. As far as I remember all environmental fires are MSTT's. Find the correct one and see if it has a script attached. My "script-fu" isn't the best, but I'll take a look......... :cool: Link to comment Share on other sites More sharing options...
Blinxys Posted November 16, 2022 Share Posted November 16, 2022 @Creatoxx You are entirely right, but I'm unsure which problem that solves. What makes you speak of environmental fire? (I'm just trying to follow your thoughts better). I was trying to find out (short of script sifting) where it's coming from (even if it's in a script it's source can generally be located/intercepted). @VonHelton if it is as you say "Mobile Gun Platforms that use fire bullets!"Then it has to be a weapon/projectile before anything, and from there you can track it down "defuse/rewire it" so to speak. @Tanjer did you find anything out? Link to comment Share on other sites More sharing options...
CrEaToXx Posted November 16, 2022 Share Posted November 16, 2022 Well, if it's in a script the hazard effect doesn't necessarily need to be applied via magic effect. Explosions and projectiles can do the same, to name a few. Or the script may contain a simple damageHealth() function, that directly applies what a dmgHealth MGEF would do. Link to comment Share on other sites More sharing options...
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