AlCiao Posted November 22, 2013 Share Posted November 22, 2013 So, being inspired by the power Force Crush from the Star Wars game KotOR 2, I made a working copy of a telekinetic-choke-lift effect. Basically, when using the spell, a script plays: Event OnEffectStart(Actor akTarget, Actor akCaster) ForceCrushTesterQuest.Start() ; this quest exists solely to fill the RefToChoke alias, which is the actor nearest the player that's hostile to him Game.GetPlayer().PlayIdleWithTarget(pPa_KillMoveDLC1SeranaHoldsVyrthur,RefToChoke.GetActorRef()) endEvent idle property pPa_KillMoveDLC1SeranaHoldsVyrthur autoReferenceAlias property RefToChoke autoQuest Property ForceCrushTesterQuest auto However, this animation (from the Dawnguard DLC) not only includes the person being choked, but also the choker (in this case, the player) doing the choking animation. (Basically, the player is shown bodily lifting up the victim by his neck with both hands.) What I would like, is some way to remove the player from the animation, so that only the Vyrthur animation is played on the victim/target (RefToChoke), rather than both that AND the Serana animation played simultaneously with the player. Currently, this is what the result looks like. (I apologize for the poor angle, and the fact the bandit being held/choked wears a shield thus obscuring his face) Can perhaps anyone offer some insight to my problem? Thanks ^_^ Link to comment Share on other sites More sharing options...
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