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Script to Play Vyrthur-being-choked animation on target


AlCiao

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So, being inspired by the power Force Crush from the Star Wars game KotOR 2, I made a working copy of a telekinetic-choke-lift effect.

 

Basically, when using the spell, a script plays:

 

 

Event OnEffectStart(Actor akTarget, Actor akCaster)

 

ForceCrushTesterQuest.Start()

 

; this quest exists solely to fill the RefToChoke alias, which is the actor nearest the player that's hostile to him

 

Game.GetPlayer().PlayIdleWithTarget(pPa_KillMoveDLC1SeranaHoldsVyrthur,RefToChoke.GetActorRef())

 

endEvent

 

idle property pPa_KillMoveDLC1SeranaHoldsVyrthur auto

ReferenceAlias property RefToChoke auto

Quest Property ForceCrushTesterQuest auto

 

 

However, this animation (from the Dawnguard DLC) not only includes the person being choked, but also the choker (in this case, the player) doing the choking animation. (Basically, the player is shown bodily lifting up the victim by his neck with both hands.)

 

What I would like, is some way to remove the player from the animation, so that only the Vyrthur animation is played on the victim/target (RefToChoke), rather than both that AND the Serana animation played simultaneously with the player.

 

Currently, this is what the result looks like. (I apologize for the poor angle, and the fact the bandit being held/choked wears a shield thus obscuring his face)

 

Can perhaps anyone offer some insight to my problem? Thanks ^_^

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