darkfox85 Posted November 22, 2013 Share Posted November 22, 2013 Hello all. What with the rumours mills about the long-awaited Fallout 4 spinning like crazy, it reawakened my old mod project. About three years in the making I’ve done amazing things, and this forum and the search function has helped out more times than I can say. But there’s a bunch of problems I have that I just can’t seem to find a solution for. Maybe I’m wording them wrong in the search function, or there’s a piece of lingo I’m not picking up. Anyway, if anyone can help me out with any of these I’d be very grateful for sure. 1] How do I edit perception-related view distance? I have a perk that (in theory) increases threat detection range when you crouch and hold still. Unfortunately, I can only increase perception so this means when you crouch you gain a boost to lockpick, energy weapons and the rest. This perk should be like ED-E’s enhanced senor perk from NV, but that perk only shows me a new entry point and I’ve no idea how to make those. (In fact, most NV perks did that. How’s a sucker supposed to copy that jazz?) 2] How do I get rid of screen blur when chems wear off? This is just annoys me and always seems to happen when there’s a big shootout. The stealth boy and rad-x don’t blur the screen, but I can’t seem to tell the game I don’t want the screen to blur when my med-x or psycho or whatever wears off. 3] When talking to new NPCs I zone in on their face. I don’t want to talk to these new guys so how do I change this? I have a few new NPCs that may or may not be hostile to the player (depends on player actions and reputation.) But I don’t want the player to be able to “activate” them to open the talk window in the first place. NPCs that have the raider voice never seem to do this though. 4] Ingestible Poison? [select] At the bottom of every ingestibles edit screen, there’s an area that suggests you can poison the item. How do you do this? I ask because somehow (some-how) I’ve set it to “yes” for one of my items and want to de-select it. It’s very strange – it asks me if I want to “poison” the current weapon I’m holding. What’s that all about? 5] Some eyewear doesn’t deteriorate – why? The Shady hat (reward from the survival guide quest - mirelurk section) deteriorates when it takes fire damage, but Eulogy Jone’s hat doesn’t. How come? I’ve changed the hats and eyewear a lot but a small dimension to the game is lost if they don’t deteriorate. 6] Sleep restores health – I don’t want it to I wanna make the game even harder. But the player can regain full health upon a simple hour of sleep. Can it be changed? Same goes for player owned beds. 7] Sometimes a NPC’s face has one ethnicity, but his body is still white This is especially odd and frustrating. Did I do something wrong during creation? Also, this only happens to black NPCs who have a black face but white body. It’s really weird. 8] There’s a performance issue with music lag After a fight, the “combat” music winds down, but just before it does my screen freezes for about a second. I’ve heard all sorts of problems with the music in this game, but I’ve never found a solution to this. Anyone else had this problem? After hundreds of hours of play I just sort of got used to it, but is there a way to get rid of this? 9] How do I change the names of skills? [big gun/small gun] This is rather ambitious, but I want to do away with small and big guns and replace them with one hand guns and two hand guns. I think I can do this if I can only find a way to rename the skills. Is it possible? Thank you for reading this. I hope I can finally put some issues to rest. Link to comment Share on other sites More sharing options...
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