ThousandsAreSailing Posted November 16, 2022 Share Posted November 16, 2022 Hello! I was just wondering if it's possible to smoothen out these angular transitions between different landscape textures, an ini-tweak perhaps?I know that the ground mesh is made out of triangles and I have noticed this texture bug before, but never this bad. :yucky:It's most visible where bright and dark textures meet and occurs in loaded cells without SSELODGen enabled. Link to comment Share on other sites More sharing options...
Recommended Posts