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New mod


Sypron

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I made a new mod including a sword with new textures that is very powerfull. i intended it to be used by nerevarine only but i need a script for that. if someone could make me a script like the one's on suder and keening so that only the berer of wraithguard can wield my sword, it would be much appreciated. if someone makes this script for me they can be first to try out the sword. if this works i will release the mod.

 

thank you.

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ahhhhh! i tried to make matching armor to the sword and it looked alright in the CS, but when i were it, it looks just like original (dwemer). does anyone know how to fix this?? :huh:
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If my estimates are correct, you did not test it on an NPC in the CS. The mesh for a worn piece of armor is not the same as that for an item sitting around on the ground. So, if you drop it, you SHOULD see the correct mesh. Does that help?

 

PS I'll test it when it's complete, so long as you give me a teleport (coc) address. Is it just an armory mod, or is there a quest? I lik quests.

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i do see the correct mesh when i drop it, i'll search for a tutorial, no quest 'cause i dont know how. right now it's lieing in a creative patern on the floor od "toddtest"

 

(hint hint: coc "toddtest")

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i got a new problem (god i'm hepless), since my armor is retextured dwemer i decided to use the wraithguard as the right gauntlet so i made a new one with changed stats, no enchantment and no script. it all worked out well and i tried it on an npc, but when he wears it, it doesn't fit. its to far out to the side and his hand dissapered??? :surprise: WTF??
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okay, the datafile is almost finished, it's just the wraithguard i have to fix. i'm using rones left wriath guard in this mod so theres no bracers (yay!). now i just have to round up the icon's, textures and meshes then write a readme

 

(could someone mabey tell me were i could get an open dwemer helm?)

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