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Clarification of Mesh fixes order


Dashyburn

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Please only post if you are 100% sure, too much conflicting information is why I'm asking in the first place, where in general should Mesh fixes be placed in the left panel of MO2? low priority or high priority? I only use 2 of them, w/skeever assorted mesh fixes and wizkid solitude interiors mesh fixes. Secondly should they be placed before or after DynDOLOD resources? Thank you :)

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Which version of DynDOLOD are you using? It might make a difference. You should probably go to the matching discussion thread ( https://stepmodifications.org/forum/forum/223-dyndolod-xlodgen/ ) as obtained from that version's Nexus page. There is a Feedback and Support site noted for the v3 alpha version, at the bottom of the page. That is where you will get expert info for sure.

 

I just got done (~2 mo. ago) with a new LO in my game, and I am pretty (99%) sure that, since the resources are meant to be replaced/superceded by other files, that your mesh fixes should come after the resources - to be picked up by TexGen and other processes, otherwise, they will not be used at all. I don't use MO2, so I can't help there (had a short stint w/MO on Skyrim LE - loved it there - so am familiar w/some of the procedures and paradigms). Swapped to Vortex when SE came out.

 

BTW, when you get your answer, please come back and share it, so future thread lurkers/help seekers can find it! Have a great day!

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Thanks Leo, bit slack of me to even be asking this really, the conflicting info confused me briefly and I lost confidence momentarily, not to worry.

 

Of course they load after DynDOLOD resources

 

I should have just checked the conflicts in MO2 with the fixes

 

I don't need the DynDOLOD discussion thread I've been using it since LE and never have a problem but thanks anyway :smile:

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Not slack at all, especially if you only run DynDOLOD every 4-6 months (or more) upon a new LO/playthrough. Just wanted to make sure you had the link, so many people don't look for such stuff. Been trying to get up the nerve to go v3 alpha (didn't this time, b/c SE/AE updates by Bethesda - maybe my next start. Hope it all goes well.

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