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Weapon Swap lockout during animations Unchained Mod


BillyBenzoid

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Imagine, you could prime your left and right hand armament selection from the 3 selections offered in Vanilla or even 4 by adding an extra inventory slot on each hand while your character is in the middle of an animation such as dodging, strong attack, jump attack, special move, critical strike etc... currently elden ring character is dumb and cant pick his/her next weapon to swap, no they need to go in order, makes no sense. Fixable?

 

I propose using the same left and right Dpad scroll system but unlocking the selection scroll during animations and forcing that action to the top of the input buffer stack making it so whatever weapon is chosen by the end of the animation will trigger the weapon swap animation before any other inputs, this is an extra animation commitment to be clear, not cancellable.

 

On top of that I propose adding an input, Long press for all Dpad input directions to swap to a pre selected equipped armament, spell or Item. (let the player set the long press time requirement and freedom on what to mark, must be equipped though)

 

This Mod would provide a great improvement to combat flow and tactical diversity as you can buffer your next swap mid animation and even do some spell combos quickly with less friction from the games lackluster spell and arm selection system

:pirate:

 

Is this a project worth doing? :ninja:

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