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Mod Idea / Request: Elden Ring - No resting at Site of Grace means more Runes


Zaosss

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Hi there,



While I'm not sure if A) anybody will read this and B) will even do anything with it, C) I just wanted to share my idea, because who knows, what might come out of it.



The idea here is that, assuming it's at all possible to mod it like that, you will get more runes, exponentially with each enemy kill (or after "x" number of enemies), until you rest at a Site of Grace, which will reset the counter.



This, theoretically, should incentivize the player not to rest, but rather defeat new groups of enemies which should trigger a flask refill. Adds a bit more risk vs reward to the entire play.



Incidentally, it also provides the player with a sense of accomplishment when traveling through area's where nothing is left alive.



Fast travelling, will of course, have to either stop triggering a "rest" or, just accept that fast travelling does indeed trigger a "rest" and therefor should not be considered if you want the receiving of your runes to continue growing exponentially.



Anyway, thanks for reading if you did and have a nice day.


Edited by Zaosss
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