centurion888 Posted November 19, 2022 Share Posted November 19, 2022 My problem: for example, if I sent a command to NPC or a follower to sit in furniture, they do not react to friendly fire and do not speak random conversations while sitting. But I've noticed that if they're in sandbox mode, sit in the furniture themselves, they can always react to friendly fire and have random conversations. How can I add this? What wouldwhen I give them the command to sit, they can do it (talk and react). I tried to find it in FO4Edit but did not understand what is responsible for this. (Sorry for my English) Link to comment Share on other sites More sharing options...
hereami Posted November 19, 2022 Share Posted November 19, 2022 (edited) It's CommandMode_Travel and _Activate packages, they're system interrupts and set up to IgnoreCombat and disallow interactions like Hellos etc. Try to tinker with that. When you command to activate furniture, then npc appears to Stay forever. https://www.creationkit.com/index.php?title=Packages , https://www.creationkit.com/index.php?title=Package_(Form) etc. Edited November 19, 2022 by hereami Link to comment Share on other sites More sharing options...
centurion888 Posted November 19, 2022 Author Share Posted November 19, 2022 It's CommandMode_Travel and _Activate packages, they're system interrupts and set up to IgnoreCombat and disallow interactions like Hellos etc. Try to tinker with that. When you command to activate furniture, then npc appears to Stay forever. Thank you! i try Link to comment Share on other sites More sharing options...
centurion888 Posted November 19, 2022 Author Share Posted November 19, 2022 (edited) I remove flags "Ignore combat" from package files CommandMode_Travel and CommandMode_Activate, save and activate plugin esp in MO2. But no changes in the game, no reaction and talk. Im new to modding and dont know what else to change. Edited November 19, 2022 by centurion888 Link to comment Share on other sites More sharing options...
centurion888 Posted November 19, 2022 Author Share Posted November 19, 2022 I remove flags "Ignore combat" from package files CommandMode_Travel and CommandMode_Activate, save and activate plugin esp in MO2. But no changes in the game, no reaction and talk. Im new to modding and dont know what else to change. It works! Need to add " Interrupt Flags" Thank hereami !! Link to comment Share on other sites More sharing options...
hereami Posted November 19, 2022 Share Posted November 19, 2022 (edited) Good then. Yeah, hellos, chatter and such, also can set/clear for each procedure individually. Curious, i've cleared IgnoreCombat for Sit now, and still Cait pays no attention to raiders literally kicking her out of chair, she just returns and sits back as if nothing happens untill commanded to Follow, keeps chatting though, that works, yes. Looks like combat can't interrupt commands regardless of the flag.ps. Though one time she stood up, kicked their butts, and sat back.. Whatever, Cait, have fun.. Edited November 25, 2022 by hereami Link to comment Share on other sites More sharing options...
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