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NPC and Furniture


centurion888

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My problem: for example, if I sent a command to NPC or a follower to sit in furniture, they do not react to friendly fire and do not speak random conversations while sitting. But I've noticed that if they're in sandbox mode, sit in the furniture themselves, they can always react to friendly fire and have random conversations. How can I add this? What would

when I give them the command to sit, they can do it (talk and react). I tried to find it in FO4Edit but did not understand what is responsible for this. (Sorry for my English)

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It's CommandMode_Travel and _Activate packages, they're system interrupts and set up to IgnoreCombat and disallow interactions like Hellos etc. Try to tinker with that. When you command to activate furniture, then npc appears to Stay forever.

 

https://www.creationkit.com/index.php?title=Packages , https://www.creationkit.com/index.php?title=Package_(Form) etc.

Edited by hereami
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I remove flags "Ignore combat" from package files CommandMode_Travel and CommandMode_Activate, save and activate plugin esp in MO2. But no changes in the game, no reaction and talk. Im new to modding and dont know what else to change.

Edited by centurion888
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I remove flags "Ignore combat" from package files CommandMode_Travel and CommandMode_Activate, save and activate plugin esp in MO2. But no changes in the game, no reaction and talk. Im new to modding and dont know what else to change.

 

It works! Need to add " Interrupt Flags" Thank hereami !!

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Good then. Yeah, hellos, chatter and such, also can set/clear for each procedure individually. Curious, i've cleared IgnoreCombat for Sit now, and still Cait pays no attention to raiders literally kicking her out of chair, she just returns and sits back as if nothing happens untill commanded to Follow, keeps chatting though, that works, yes. Looks like combat can't interrupt commands regardless of the flag.

ps. Though one time she stood up, kicked their butts, and sat back.. Whatever, Cait, have fun..

Edited by hereami
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