PzKpfwIV Posted May 15, 2009 Share Posted May 15, 2009 I noticed recently that the crashes my F03 experience was not because of the graphic cards. Truth be told, my PC is capable upon running FO3 in medium setting smoothly with little lags. I've installed some mods and for awhile I notice it did became a little laggy and sometime it crashes, but not too often. Recently I installed version 1.5 along with broken steel. It worked ok. Now I notice the frequent crashes when playing after the end of the MQ. I figured or think that it was due to the mod's load order. I'm asking for help because I don't know what caused the frequent crash and I'm tired having to stop playing when the game crashes. Please help :( Here us the load order of mods: Fallout3.esmFakePatch_v1.5.0.22.ESMAnchorage.esmThePitt.esmBrokenSteel.esmSP_Destruction_MASTER.esmHairPack.esmCALIBR.esmFOOK.esmFEV.esmMart's Mutant Mod.esmUnofficial Fallout 3 Patch.espUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espSP_Destruction - Bathrooms.espSP_Destruction - Containers A.espSP_Destruction - Containers M.espSP_Destruction - Deadlier Explosions.espSP_Destruction - Doors.espSP_Destruction - Electronics A.espSP_Destruction - Electronics C.espSP_Destruction - Electronics MS.espSP_Destruction - Furniture.espSP_Destruction - Misc Items - Caps.espSP_Destruction - Misc Items.espSP_Destruction - Misc Movable Static.espSP_Destruction - More Realistic Projectile Speeds.espSP_Destruction - Vehicles.espSP_Destruction - Version 3.espSP_Destruction - Version 4.espSP_Destruction - Weapons and Ammo.esphair_add_npc.espNamed Underworld NPCs.espNamed Megaton NPCs.espNamed Lamplighters.espEnhanced Weather - Rain.espEnhanced Weather - Radioactive Rain Plugin.espEnhanced Weather - Rain in the Pitt Plugin.espACE2.0b.espExplosive Entry.espFleshBurningPlasma.espRepair Rethought.espdD-Less Blood Time, Larger Blood.espBurnification.espBM03FreeClover.espMore Asian Clover.espFollowersHire_ByCharisma.espButchassaultriflenew.espYoung Cross .espFEV - RepairByCaliberAndWeaponType.espFEV -BetaQuickFix.espFOOK.espFOOK - Fawkes Quickfix.espFOOK - Reduced Armor Boni.espFOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.espFOOK - Anchorage.espFOOK - The Pitt.espFOOK - CMF Ammo Container.espFOOK - CMF Ammo NPC.espMyFOOK - The Pitt Ammo Press.espWeaponModKits.espWeaponModKits - FOOK.espWMKAA12Shotgun.espWMKAA12Shotgun - FOOK.espWeaponModKits-Unique.espMart's Mutant Mod.espMart's Mutant Mod - FOOK.espMart's Mutant Mod - FEV.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espFOOK - MMMF Reskin and food value.espFOOK - MMF Reskin and food value (Anchorage Support).espInebriation-FOSE.espMTC RadAwayFix for Enhanced Weather - Rain.espMTC DoctorsFix for Enhanced Weather - Rain.esp The other two 'FOOK' below MMM.esp(s) were my custom ones to integrate body mods and to prevent the backpack from disappearing when using the Gauss Rifle. Is there a problem with the load order, or is there a mod I should remove? Link to comment Share on other sites More sharing options...
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