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Crash due to load order?


PzKpfwIV

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I noticed recently that the crashes my F03 experience was not because of the graphic cards. Truth be told, my PC is capable upon running FO3 in medium setting smoothly with little lags.

 

I've installed some mods and for awhile I notice it did became a little laggy and sometime it crashes, but not too often. Recently I installed version 1.5 along with broken steel. It worked ok. Now I notice the frequent crashes when playing after the end of the MQ.

 

I figured or think that it was due to the mod's load order. I'm asking for help because I don't know what caused the frequent crash and I'm tired having to stop playing when the game crashes. Please help :(

 

Here us the load order of mods:

 

 

Fallout3.esm

FakePatch_v1.5.0.22.ESM

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

SP_Destruction_MASTER.esm

HairPack.esm

CALIBR.esm

FOOK.esm

FEV.esm

Mart's Mutant Mod.esm

Unofficial Fallout 3 Patch.esp

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

SP_Destruction - Bathrooms.esp

SP_Destruction - Containers A.esp

SP_Destruction - Containers M.esp

SP_Destruction - Deadlier Explosions.esp

SP_Destruction - Doors.esp

SP_Destruction - Electronics A.esp

SP_Destruction - Electronics C.esp

SP_Destruction - Electronics MS.esp

SP_Destruction - Furniture.esp

SP_Destruction - Misc Items - Caps.esp

SP_Destruction - Misc Items.esp

SP_Destruction - Misc Movable Static.esp

SP_Destruction - More Realistic Projectile Speeds.esp

SP_Destruction - Vehicles.esp

SP_Destruction - Version 3.esp

SP_Destruction - Version 4.esp

SP_Destruction - Weapons and Ammo.esp

hair_add_npc.esp

Named Underworld NPCs.esp

Named Megaton NPCs.esp

Named Lamplighters.esp

Enhanced Weather - Rain.esp

Enhanced Weather - Radioactive Rain Plugin.esp

Enhanced Weather - Rain in the Pitt Plugin.esp

ACE2.0b.esp

Explosive Entry.esp

FleshBurningPlasma.esp

Repair Rethought.esp

dD-Less Blood Time, Larger Blood.esp

Burnification.esp

BM03FreeClover.esp

More Asian Clover.esp

FollowersHire_ByCharisma.esp

Butchassaultriflenew.esp

Young Cross .esp

FEV - RepairByCaliberAndWeaponType.esp

FEV -BetaQuickFix.esp

FOOK.esp

FOOK - Fawkes Quickfix.esp

FOOK - Reduced Armor Boni.esp

FOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.esp

FOOK - Anchorage.esp

FOOK - The Pitt.esp

FOOK - CMF Ammo Container.esp

FOOK - CMF Ammo NPC.esp

MyFOOK - The Pitt Ammo Press.esp

WeaponModKits.esp

WeaponModKits - FOOK.esp

WMKAA12Shotgun.esp

WMKAA12Shotgun - FOOK.esp

WeaponModKits-Unique.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - FOOK.esp

Mart's Mutant Mod - FEV.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

FOOK - MMMF Reskin and food value.esp

FOOK - MMF Reskin and food value (Anchorage Support).esp

Inebriation-FOSE.esp

MTC RadAwayFix for Enhanced Weather - Rain.esp

MTC DoctorsFix for Enhanced Weather - Rain.esp

 

 

The other two 'FOOK' below MMM.esp(s) were my custom ones to integrate body mods and to prevent the backpack from disappearing when using the Gauss Rifle. Is there a problem with the load order, or is there a mod I should remove?

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