Ranokoa Posted May 15, 2009 Share Posted May 15, 2009 Today literally just 34 minutes ago, I just turned 18. So I decided to pull a mod project out of the dusty old closet, which I just started modding again to finish after a little inspiration (a lot) from vicICE's Sunwalker ring. This new mod, which I will upload and finish (not in that order) either at around 07:00 or after school at 16:00 will allow all vampires to walk in the sunlight when wearing a helm. This will apply to all helms, enchanted or otherwise, that are previously unscripted, which is a vast majority. It is scripted differently than any other mod so far i have found, but generally has the same idea. Mainly finished or at least restarted it to get a feel of scripting a bit more, as i have had no tutorials i wanted to wing it and get my barings before I began tutorials. Simply put, as soon as you put a helm on, the sun damage that is given by vampirism will disappear, and a message in the upperleft screen will confirm it. When taken off, depending on your level and stage of vampirism, it will be added again. Later versions will include more sun damage being removed depending on how much clothing / armor you wear, with a vast majority pertaining to covering your head. This will not work with other mods that add helms, and by that i mean it will not remove the sundmg because it scripts every vanilla oblivion (not shivering isles) helm. As well, any mod that scripts over these helms, from daedric to iron and beyond, enchanted or not, it will be incompatible. Just thought I would give an announcement as it is unfinished, and i am planning on adding a small questline ish thing to obtain a "sun block" lotion as an easter egg, that will remove sun damage helm or no helm for 24 hours. I wanted to hear your suggestions for what the questline should be like, what it should do, and all of that good stuff. However, before the quest, i will just upload the mod as is tomarrow after some tweaking, as there is 1 bug i need to fix. Tell me what you think of the concept, and overall idea, or what else i should put in. I love to change my mods to what the public likes, at least for the mods that i do decide to upload, all others are.. well i couldnt care less. Be well, sleep well, fight well, live long.~Ranokoa Link to comment Share on other sites More sharing options...
madman132 Posted May 15, 2009 Share Posted May 15, 2009 Happy Birthday! In Germany, you could now get a drivers License and drink Liquor =) About the scripted helmets: How do you do that? Is this a very easy script like "OnActivate set.sundamage to 0" or something? If yes, that would be my preferred Category to mod in; Things that are easy to do but nobody ever thought of it... Its really hard to come up with something that hasn't been done already and most mods are done better then i ever could do it. Let's hope i fully master the CS in time until TES5 is here, so i can mod some nice stuff for the new game =) While this is not exactly your Idea, I'll salute you to come up with a mod before my Brain finally shook the "I can not do this" and instead come up with the Idea of looking at the "Hands of Midnight", the Leather Gloves for sale in the Dark Brotherhood. I would have needed another Week to come up with that, so Kudos to you for enriching the World of Oblivion with something that wasn't there yet, which is, as i've said above, somewhat hard to do =) Link to comment Share on other sites More sharing options...
Ranokoa Posted May 15, 2009 Author Share Posted May 15, 2009 You know what, when i upload it i will send you a detailed PM on the steps i took :) It was a little out of the norm, but it just came to me, so i just did it. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.