ArronDominion Posted November 23, 2013 Share Posted November 23, 2013 I am working on an addition to the Soul Cairn house I have made, and want to have 3 mannequins that are already pre-equipped, but you can loot the outfits from them. This concept would be especially helpful for the end quest reward for this area. Here are my current results, since I gave the mannequin each of the items in the inventory and setup the outfit for them: Looking at it: http://steamcommunity.com/sharedfiles/filedetails/?id=197588519After using the mannequin to loot it: http://steamcommunity.com/sharedfiles/filedetails/?id=197588587 The items are not showing up in the mannequin inventory currently. Is there a different way I should be setting them up in order to allow this, or is this not possible under vanilla Skyrim? Link to comment Share on other sites More sharing options...
ArronDominion Posted November 24, 2013 Author Share Posted November 24, 2013 As an update I figured out a way to do this via scripts. I decided to test out with the Blades armor on a mannequin, and here is what I came up with for a custom script on the Mannequin trigger: Scriptname AJDPROutfitMannequinScript extends ObjectReference GlobalVariable Property AJDPROutfitMannequinAccessCount Auto Armor Property ArmorBladesBoots Auto Armor Property ArmorBladesCuirass Auto Armor Property ArmorBladesGauntlets Auto Armor Property ArmorBladesHelmet Auto Armor Property ArmorBladesShield Auto Actor Property AJDPROutMann Auto Outfit Property AJDPRNoOutfit Auto Event OnActivate(ObjectReference akActionRef) int temp = 0 temp = (AJDPROutfitMannequinAccessCount.GetValue() as int) ;Checks to see if this is the first time accessed if (temp < 1) ;Removes the current outfit AJDPROutMann.UnequipAll() AJDPROutMann.SetOutfit(AJDPRNoOutfit) ;Gives the items from the mannequin Game.GetPlayer().AddItem(ArmorBladesBoots, 1) Game.GetPlayer().AddItem(ArmorBladesCuirass, 1) Game.GetPlayer().AddItem(ArmorBladesGauntlets, 1) Game.GetPlayer().AddItem(ArmorBladesHelmet, 1) Game.GetPlayer().AddItem(ArmorBladesShield, 1) ;Ensures no item gifting AJDPROutfitMannequinAccessCount.SetValue(1) endif EndEvent This adds the items to the player, and removed the items from the mannequin. The menu still does not show it, but that is a minor non-issue at this point. Link to comment Share on other sites More sharing options...
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