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Immersive, Functioning Wagons


gaoptimize

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The opening scene of the game demonstrates that it is possible to put multiple NPCs and the player character into a wagon (never mind the bugs some mods use to create in this). It would be nice if:

1) Wagons were a regular encounter on the roads.

2) The player could speak to the driver and he would stop for a dialog sequence/tree.

3) The player and followers (1+up to 5) could hitch a ride for some costs, depending on the destination and number of passengers.

4) Encountered wagons could be carrying passengers and goods.

- The passengers could be NPCs like "The Wanderer", Wenches and their bodyguards, pilgrims, wedding guests, and groups like soldiers and bandits

- The goods could be food, drinks, firewood, gold, etc. in very limited variety but unusually large quantities. For example, a wagon full of firewood and salmon from Riverwood to Whiterun, and back to Riverwood with ores, tools, and clothing

- The driver might act as a merchant, willing to part with the cargo for gold

5) There would be imperial and Stormcloak slightly militarized wagons with a mounted ballista. Possibly towing a mobile catapult, or some sort of catapult version of a Paladin/Crusader.

6) The driver might be willing to hire the player as armed escort.

7) While riding a wagon, the player (and followers) could jump off at any time

- Enemy wagons could be attacked, and the driver & passengers could fight back

 

A necessary underlying procedure/tech to make this mod feasible would to be able to lay out 2 or 3 meter separated points on the roads and spline them so the wagons would FOLLOW the roads, unlike that opening scene bug many of us who have been around for a while have experienced.

BTW: I'd like to have a mode of this mod that would allow a steadicam view of the terrain for the player's perspective that I could put on my TV as backgound art (with ENBs like Patrician, Skyrim IS art).

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