Experimental Posted May 15, 2009 Share Posted May 15, 2009 Hello, I'm sorry to bother you all, borrowing your time because I lack of skills, but I need to ask for a little help in this.I made a rifle with a custom effect, that I wanted to put in the quest "You Gotta Shoot 'Em in the Head", I wanted to Mr. Crowley to give you the rifle I made instead of a regular Sniper Rifle, but I cannot find the event that indicates that the Rifle is added in your inventory; I checked everyplace I thought it could be, the NPC tab, the Quest Tab (entirely) and the Underworld Cells, but I cannot find it, I have found the rewards you get, the cash, the keys, and everything, but I cannot find the line that says that it adds a Sniper Rifle in your inventory.So, if anyone of you can give me a little hand with this, I will be more than grateful, without more to say, thanks for your time beforehand =) until later people. :wallbash: Link to comment Share on other sites More sharing options...
cmal Posted May 15, 2009 Share Posted May 15, 2009 Open up Quest MS14. Go to the Quest Stages tab. Select index 10. Scroll down the Result Script box a few lines, it should be the seventh line. And just in case, here's the entire script, I've bolded the line you want. SetObjectiveDisplayed MS14 10 1 SetObjectiveDisplayed MS14 20 1 SetObjectiveDisplayed MS14 30 1 SetObjectiveDisplayed MS14 40 1 ShowMap DukovMapMarker ShowMap RepDaveMapMarker [b]Player.AddItemHealthPercent WeapSniperRifle 1 .60[/b] Player.Additem ClipSniperRifle5 1 Set MS14.LieTimer to 1 If AllistairTenpennyRef.GetDead == 1 SetObjectiveCompleted MS14 10 1 EndIf If DukovRef.GetDead == 1 SetObjectiveCompleted MS14 20 1 SetObjectiveDisplayed MS14 25 1 EndIf If Player.GetItemCount MS14DukovsKey >= 1 SetObjectiveCompleted MS14 25 1 SetObjectiveDisplayed MS14 60 1 EndIf If TedStrayerRef.GetDead == 1 SetObjectiveCompleted MS14 30 1 SetObjectiveDisplayed MS14 35 1 EndIf If Player.GetItemCount MS14TedsKey >= 1 SetObjectiveCompleted MS14 35 1 SetObjectiveDisplayed MS14 70 1 EndIf If DaveRef.GetDead == 1 SetObjectiveCompleted MS14 40 1 SetObjectiveDisplayed MS14 45 1 EndIf If Player.GetItemCount MS14DavesKey >= 1 SetObjectiveCompleted MS14 45 1 SetObjectiveDisplayed MS14 80 1 EndIf Link to comment Share on other sites More sharing options...
Experimental Posted May 15, 2009 Author Share Posted May 15, 2009 Open up Quest MS14. Go to the Quest Stages tab. Select index 10. Scroll down the Result Script box a few lines, it should be the seventh line. And just in case, here's the entire script, I've bolded the line you want. Thank you Lad, I was doing it all wrong in the end, thank you for your time, I appreciate your help :thumbsup: Link to comment Share on other sites More sharing options...
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