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From my load list which are the most heavy script lagger mods?


Maniax2

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Hi there i just got to a point my system cant handle the the script lag on very intensive fights so i was wondering which are the top 10 mods that are most heavy script causing lag, need to turn down quite a few so i dont keep freezeing from overflowed stashes in papyrus :(...

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Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
ApachiiHair.esm
ApachiiHairFemales.esm
AOM.esm
BBLuxurySuite.esm
ClimatesOfTamriel.esm
ETaC - RESOURCES.esm
Ket_ARMONIZER_v2.esm
Lanterns Of Skyrim - All In One - Main.esm
Lootification.esm
SkyMoMod.esm
SPIKE.esm
SummerWear.esm
SMPC.esp
Skyrim Project Optimization - Full Version.esp
portal2mod.esp
DSAMG - Miraak Music Fixes.esp
Chesko_Frostfall.esp
MoreRain.esp
Better Dynamic Snow.esp
RevampedExteriorFog.esp
ADS.esp
BardSoundsMalukah.esp
BWS.esp
IHSS.esp
Improved Combat Sounds v2.2.esp
mintylightningmod.esp
MintyLightningMod_COT_Patch.esp
theFlicker.esp
enhanced soundtrack 02.esp
enhanced soundtrack 01.esp
SplashofRain.esp
FantasySoundtrackProject.esp
FantasySoundtrackProjectCombatMusic.esp
skyrimsoundtrackexpansion.esp
StaticMeshImprovementMod.esp
StaticMeshImprovementMod-DragonbornTernFix.esp
StaticMeshImprovementMod-FurnitureChestSnowFix.esp
83Willows_101BUGS_V4_LowRes.esp
AMatterOfTime.esp
AOM.esp
Auto Unequip Ammo.esp
BanditsEyepatch.esp
Better Embers.esp
Birds.esp
Birdsofskyrim.esp
BLESSINGS - Altar Descriptions.esp
Bring Out Your Dead.esp
Cat_mount.esp
Catsofskyrim.esp
Chesko_WearableLantern.esp
Chesko_WearableLantern_Guards.esp
Dogsofskyrim.esp
Dual Sheath Redux.esp
EpisodeParallax.esp
fFastTravelSpeedMult_4.esp
FishingInSkyrim.esp
GiveADogAHome.esp
Immersive Dragonborn.esp
ImprovedFishBASIC.esp
Lanterns Of Skyrim - AIO - Dawnguard.esp
manny Lantern Caretakers.esp
MVAIvarstead.esp
MVARorikstead.esp
PerkPointPotion.esp
Point The Way.esp
Real Wildlife Skyrim 0.1.esp
SabreFurBag.esp
ShootingStars.esp
skyBirds - Airborne Perching Birds.esp
Skyrim Immersive Creatures.esp
Skyrim Immersive Creatures - DLC2.esp
SkyMoMod Lore-Friendly Purist No Dragons.esp
SkyMoMod Extras Collectables.esp
Skyrim Flora Overhaul.esp
SkyrimsUniqueTreasures.esp
SwiftPotion.esp
werewolvesofskyrim.esp
AdventurersAndTravelers.esp
Chesko_LoreBasedLoadingScreens.esp
Dragon Soul Relinquishment.esp
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Footprints.esp
RaceMenu.esp
SkyUI.esp
iHUD.esp
LessIntrusiveHUD.esp
Apex Werewolf.esp
Cloaks.esp
1nivWICCloaks.esp
1nivWICSkyCloaksPatch.esp
DaedricCorset.esp
DragonbornArmorFix.esp
hothtrooper44_ArmorCompilation.esp
Immersive Weapons.esp
LightDaedricStandalone.esp
Wandererarmor.esp
Dr_Bandolier.esp
Dr_BandolierDG.esp
IA6npc01.esp
DeadlyDragons.esp
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SkyRe Script Fix v1.2.esp
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SkyRe_CraftingFix.esp
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markarth_plus.esp
neaextbromjunaar.esp
Run For Your Lives.esp
When Vampires Attack.esp
sec_friendsforever.esp
The Asteria - Dwemer Airship.esp
whiterunexenhanced.esp
Lightweight Potions and Poisons.esp
360WalkandRunPlus-RunBackwardSpeedAdjust.esp
Babette.esp
Book Covers Skyrim.esp
Book Covers Dawnguard.esp
Book Covers Dragonborn.esp
BlockSparkles.esp
DiversePriests.esp
DiversePriests_BringOutYourDeadPatch.esp
dynamic fires.esp
FasterArrows100.esp
FasterArrows50.esp
FasterArrows.esp
FasterArrows75.esp
FSS-Slight pause between lines.esp
Grass_On_Steroids_SFO.esp
Guard Dialogue Overhaul.esp
HelmetToggle2.02b.esp
HorsesGoneWild.esp
Ket_ARMONIZER_LListsNPC.esp
Lawrens RNG Guards.esp
Lightweight Scrolls.esp
Proper Aiming.esp
SkyFalls - Distant Waterfall Overhaul.esp
SkyFalls Plus SkyMills - All DLC.esp
Skyrim bigger trees.esp
SkyTEST-RealisticAnimals&Predators.esp
SkyTEST-RealisticAnimals&Predators-Dawnguard.esp
SkyTEST-RealisticAnimals&Predators-Dragonborn.esp
Convenient Horses.esp
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UnreadBooksGlow.esp
VariousGuardReplacer.esp
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SoS - Civilization-PatchCoT.esp
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HitStop.esp
DeadlySpellImpacts.esp
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Dodge Mod.esp
Locational Damage.esp
The Dance of Death - Ultimate Edition.esp
TKRecoil.esp
private_nokillblur_test.esp
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VendorSaleDelay-Gone.esp
UFO - Ultimate Follower Overhaul.esp
UFO - Dawnguard AddOn.esp
UFO - Dragonborn AddOn - Unofficial.esp
SPTConsistentOlderPeople.esp
A Simple Marriage Mod.esp
TheMeekoMod.esp
UndyingCompanions.esp
Better Followers - SBP.esp
Better NPC - Faction Pack.esp
Spousetocustomhome.esp
digitigradekhajiit+argonianraptor.esp
SkyRe_Races.esp
SkyRe_Races_Fix.esp
Longer Days.esp
WATER.esp
WATER Plants.esp
WATER DG.esp
WATER DB Waves.esp
Waves.esp
RND_Water-Patch.esp
minemapmarkers.esp
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DiversePriests_ConsistentOlderPeoplePatch.esp
FollowerCompatibility.esp
SKSE Hotkeys.esp
WetandCold.esp
LLI.esp
Dual Sheath Redux Patch.esp
ReProccer.esp
ReProccerNONPLAYERfix.esp
ReProccerDragonborn.esp
Soundtracks for skyrim esps.esp
Arrows combo esps.esp
extended breezehome.esp
gameplay combo esps.esp
SoS - Sliders - Civilization.esp
SoS - Sliders - The Dungeons.esp
SoS - Sliders - The Wilds.esp
Sounds merged esps.esp
Skytest Immersive Creatures.esp
UI VIsuals Npc esps.esp
Bashed Patch, 0.esp

thx in advance ^^u

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so i dont keep freezeing from overflowed stashes in papyrus :sad:...

 

...is this what you keep seeing in your papyrus logs?

Suspended stack count is over our warning threshold, dumping stacks:

Because if you do, it's very likely you have set iMaxAllocaredMemoryBytes in your skyrim.ini to some insane value.

http://www.creationkit.com/INI_Settings_(Papyrus)#iMaxAllocatedMemoryBytes

 

And if you DO see that, you should return it to it's initial value (76800) or if you are running a lot of script mods (your load doesn't look that bad), maybe something crazy like double it (which is already pretty extreme).

 

Either way, if that's what you see your current savegame is probably hosed. Set sane values, start new game.

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well at first it was pretty stable after 10 hours it started to increasingly freeze on big fights...then ctd yes , the memory settings at first were default then i did increase it to the max (2gb) gave me more stability but i started getting ctds...so yeah planning to go back to the save i had before adding to many mods and start with a new load order...

 

mods i wouldn't wish to take down: adventurers and travelers , more hotkeys , interesting npcs (oh gawd that script folder is huge hope is not actively going) , deadly dragons , UFO , better followers , skyre , immersive creatures , armors weapons , skymomod purist lore , lootification , enhanced towns and villages , climates , realistic lights , localized damage , lanterns , etc...

 

yeah im ok with disabling frostfall , splahs , auto , skybirds :< , footprints and ugh hitstop , name some more from my list to target down ><i wanna do whole dawnguard and dragonborn with this new mod load :smile:...maybe realistic needs and deceases is also huge?

 

savefile was at 15mb aprox with all this...was that to much?

Edited by Maniax2
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the memory settings at first were default then i did increase it to the max (2gb) gave me more stability but i started getting ctds

 

 

"getting ctds" is not "more stability". You blew your papyrus script stack by setting the memory allocation FOR PAPYRUS to an insane value. The fact that the setting is made under [Papyrus] should have been a clue. It's not a game engine setting. It's a papyrus setting.

 

Look, your savegame is toast. I don't think reversing the values now would save it. You could try, and you should change them anyway for your next playthrough. This time, try changing to a somewhat sane value. Like, I don't know, 115200 which is a 150% increase from default. Unlike 2GB, which is a 2700% increase.

 

And you can't yank scripted mods mid-playthough. You need to revert to a save from before you installed them or start a new game.

 

You should also probably turn off papyrus logging, right now the massive stack dumps are causing your game to freeze and the log is of very limited value to you anyway. It's just wasted cpu and disk cycles.

Edited by acidzebra
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yus i know >< i went overboard with the modding i understand my save is lost but its ok this was my first nexus modding experience :x (before just used workshop) , im going now with mod organizer and using STEP and trying mods in a save file thats before all that (although not a new game) and will try one by one doing a sort of benchmark test before adding a second , also will disable more hungry scripted mods and mantain the papyrus settings at safer levels ><.sss , i am as well unpacking the .bsa before installing so i get a better idea of the script folder...

 

dont wanna lose wet and cold but is that heavy scripted as well? maybe i could take down guards dialogue overhaul cause i wanna keep interesting npcs...

 

btw thank you very much for the advice acidzebra and fifty tify so far...

Edited by Maniax2
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You're welcome, of course.

 

Your problem is not so much "this mod is too script-heavy", because the game itself even in a default state is running a ton of scripts at any one time. Just look at the papyrus logs and script folder (in the BSAs) of a vanilla game. It's more "this particular combination of mods is overloading things".

 

Pretty much all the mods fifty highlighted depend on keeping constant tabs on the player and nearby NPCs to apply some kind of effect. Then it needs to keep track of those effects, and end them at the appropriate time. That's why they are "heavy". The more NPCs you have running around in your game, the heavier this load will be. You also have to contend with "persistence", where the system load is once again dependent on your particular modload. That's why there is no one-size-fits-all tweak or solution.

 

The papyrus ini page I linked to can give you some insight needed in what you could tweak to allow your personal modload to run okay, but that requires careful experimentation, lots of savegames to revert to, and patience. And you should always ask yourself "if a given default value counts for 100%, is it sane to increase that value by 1000% or more?". (the answer, in most cases, should be "no")

http://www.creationkit.com/INI_Settings_(Papyrus)

Or you could choose to just give up on some of the mods. In your new game :laugh: I know I had to make some hard choices between more NPCs running around vs more pretty environmental effects. I ended up choosing the NPCs because I like my Skyrim lively.

Edited by acidzebra
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You're welcome, of course.

 

Your problem is not so much "this mod is too script-heavy", because the game itself even in a default state is running a ton of scripts at any one time. Just look at the papyrus logs and script folder (in the BSAs) of a vanilla game. It's more "this particular combination of mods is overloading things".

 

Pretty much all the mods fifty highlighted depend on keeping constant tabs on the player and nearby NPCs to apply some kind of effect. Then it needs to keep track of those effects, and end them at the appropriate time. That's why they are "heavy". The more NPCs you have running around in your game, the heavier this load will be. You also have to contend with "persistence", where the system load is once again dependent on your particular modload. That's why there is no one-size-fits-all tweak or solution.

 

The papyrus ini page I linked to can give you some insight needed in what you could tweak to allow your personal modload to run okay, but that requires careful experimentation, lots of savegames to revert to, and patience. And you should always ask yourself "if a given default value counts for 100%, is it sane to increase that value by 1000% or more?". (the answer, in most cases, should be "no")

http://www.creationkit.com/INI_Settings_(Papyrus)

Or you could choose to just give up on some of the mods. In your new game :laugh: I know I had to make some hard choices between more NPCs running around vs more pretty environmental effects. I ended up choosing the NPCs because I like my Skyrim lively.

 

[Papyrus]

fUpdateBudgetMS=100

fExtraTaskletBudgetMS=100

fPostLoadUpdateTimeMS=2000

iMinMemoryPageSize=256

iMaxMemoryPageSize=512

iMaxAllocatedMemoryBytes=115200

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0

bEnableProfiling=0

 

how are this settings to go with?

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