Boozlityar Posted November 23, 2022 Share Posted November 23, 2022 Was 20 hours into a playthrough and decided to install some more mods. Tried reinstalling, validating game files multiple times, disabling all the new mods, disabling all mods. Really hoping my saves aren't screwed. The mods tab just loads infinitely and so do all my saves. Any pointers would be greatly appreciated -My Load Order- 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 ArmorKeywords.esm 9 9 Loads.esm 254 FE 0 PPF.esm 10 a MutantMenagerie.esm 11 b NewCalibers.esp 12 c Robot Home Defence.esm 13 d TrueStormsFO4.esm 14 e Loads of Ammo - Leveled Lists.esp 15 f AnyModAnyWeapon2.esp 16 10 Extended weapon mods.esp 17 11 10mmRevolver.esp 18 12 dD-Action Ragdoll Force.esp 19 13 ASVektor.esp 20 14 More Power Armour Mods.esp 21 15 Consistent Power Armor Overhaul.esp 22 16 WeightlessJunk&Mods.esp 23 17 MoreUniques.esp 24 18 Armorsmith Extended.esp 25 19 Reverb and Ambiance Overhaul.esp 26 1a Companion Infinite Ammo.esp 27 1b BattleRifle.esp 28 1c DD_bleu_Ump_Extreme_Lore_friendly_edition.esp 29 1d def_inv_scrap_en.esp 30 1e dD-Enhanced Blood Basic.esp 31 1f Yona_Weapon_DefenseGun.esp 32 20 [ARRETH] FGEP.esp 33 21 BTInteriors_Project.esp 34 22 Unique NPCs.esp 35 23 Ketaros_Treasures.esp 36 24 SuperMutantRedux.esp 37 25 Live Dismemberment - BrutalNoHeadshots.esp 38 26 Live Dismemberment - LiebermodeNoHeadshots.esp 39 27 Live Dismemberment - RegularNoHeadshots.esp 254 FE 1 Power Armor to the People.esp 40 28 Brotherhood Power Armor Overhaul.esp 254 FE 2 Power Armor to the People - Automatron.esp 254 FE 3 Power Armor to the People - Nuka-World.esp 254 FE 4 Power Armor to the People - AWKCR.esp 41 29 PAMAP.esp 42 2a More Power Armour Mods - Automatron.esp 43 2b BetterSettlers.esp 44 2c W.A.T.Minutemen.esp 45 2d Sanctuary rebuild.1.2.esp 46 2e MikeMooresMCAM.esp 47 2f Vivid Weathers - FO4.esp 48 30 Backpacks of the Commonwealth.esp 49 31 CBBE.esp 50 32 CombinedArmsNV.esp 51 33 Skb_RiflesRebirth.esp 52 34 MilitarizedMinutemen.esp 254 FE 5 Power Armor to the People Abandonment.esp 53 35 Mercenary.esp 54 36 TEEParty.esp 55 37 F4NVServiceRifleRedux.esp 254 FE 6 Power Armor to the People Abandonment - Nuka-World.esp 56 38 FO4 NPCs Travel.esp 57 39 AtomicAnnieLagrieGun.esp 58 3a Scopes.esp 59 3b Faster Terminal Displays (100x).esp 60 3c Fr4nssonsLightTweaks.esp 61 3d Insignificant Object Remover.esp 62 3e AzarPonytailHairstyles.esp 63 3f RichMerchants.esp 64 40 3dscopes-defensegun.esp 65 41 3dscopes-g67.esp 66 42 mjp_PTRS41ATR.esp 67 43 M14.esp 68 44 3dscopes-m14.esp 69 45 M2216.esp 70 46 3dscopes-m2216.esp 71 47 3dscopes-servicerifle.esp 72 48 3dscopes-ump.esp 73 49 3dscopes-vektor.esp 74 4a 3dscopes.esp 75 4b SuperMutantRedux_ArmorSmithExtended.esp 76 4c SuperMutantRedux_Insanity.esp 77 4d TrueStormsFO4-FarHarbor.esp 78 4e Unique NPCs FarHarbor.esp 79 4f Unique NPCs_SpecialSettlers_All.esp 80 50 Unique_NPCs_SuperMutantRedux.esp 81 51 Vivid Weathers - FO4 - Far Harbor.esp 82 52 Vivid Weathers - Natural Bright.esp 83 53 Vivid Weathers - Nuka World.esp 254 FE 7 StartMeUpShaunDefaultAppearance.esp 254 FE 8 4estGimp - FGEP_TankTweakFix.esp 254 FE 9 Power Armor to the People - Far Harbor.esp 254 FE a Power Armor to the People - We Are The Minutemen.esp 254 FE b WET.esp FunctionalDisplays-AID-VIS-WI.esp Unique NPCs_Red Rocket Settlements.esp 84 54 TEEPartyDLC.esp 254 FE c 3rd Person Cam SmallFix.esp 85 55 AVBPipeGunsReplace.esp 86 56 You Talk Too Much.esp 87 57 BetterCompanions.esp 88 58 Loot Detector.esp 89 59 ChemsPlus.esp 90 5a Nuka-Cola Flavors for the Commonwealth.esp 91 5b RAW INPUT.esp 92 5c LegendaryModification.esp 93 5d LegendaryModification2LM.esp 94 5e LegendaryModification2LMAKPatch.esp 95 5f LegendaryModificationMisc.esp 96 60 ImmersiveAnimationFramework.esp IAF - Far Harbor & Nuka World.esp 97 61 StartMeUp.esp 98 62 StartMeUpNukaWorldPatch.esp 254 FE d PRP.esp PRP-Compat-Fogout-Int.esp PRP-Compat-DCA.esp PRP-Compat-RegionNames.esp PRP-Compat-JSRS-Regions.esp Link to comment Share on other sites More sharing options...
Blinxys Posted November 26, 2022 Share Posted November 26, 2022 Seems like Nexus decided today was a good day to mess with their servers (on the weekends, of course). :dry:So I will be quick about this, Try the half&half method. Disable half your mods, see if the game loads.If yes, enable the other half, and disable the half you left enabled in the last step.If game doe snot load, you know the problem is in that half.Reapply method one to the half where the problem exists until you find the mod(s) responsible. Happy Hunting! :pirate: Link to comment Share on other sites More sharing options...
nexusclod Posted November 26, 2022 Share Posted November 26, 2022 "The mods tab just loads infinitely"Don't use the in-game mods tab. Manage your mods through Vortex or MO2. For in-game management MCM is a better option. Are you mixing creation club and nexus mods? That way lies madness, good luck with that.I'd recommend Buffout4 https://www.nexusmods.com/fallout4/mods/47359 At least with that you'll usually get a crash log.Any save from before you added mods should be fine, assuming you can get your game back to a clean state. Any save after you added mods should be considered dead. Any change to your load order mid-game is a gamble. Certain addresses are assigned to files in your installed mods by load order. If you change your load order, you change the file's address, but not necessarily any reference to that address. The game engine will try to load these files but they won't be where they used to be and cannot be loaded > ctd's, corrupted saves, and other assorted f*#@ery. Sometimes any load order change doesn't become apparent until much later, you can play dozens of hours more before one little tweak you did earlier corrupts your save and/or makes the game unplayable. From your load order you are running vivid weather and true storms, but I'm not seeing the merge patch. That's a problem.You seem to be running a lot of awkcr and other related armor and weapon mods, I'd recommend ECO instead; newer, lighter, better, but you have to watch out for a lot of old mods that require awkcr.You seem to have a lot of power armor mods, possible conflicts there. Are you showing any conflicts in your mod manager? Any warnings?Dismemberment and unique npc mods can be temperamental.Are you sure you have any requirements for your mods? Is F4SE installed correctly?I see a vis-g patch, but no vis mod.What is 0 PPF.esm? It looks like a master loaded as an esl, that's seems odd.Just what popped out at me from skimming your load order. Link to comment Share on other sites More sharing options...
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