squeehunter Posted May 16, 2009 Share Posted May 16, 2009 Is lip-syncing possible to an NPC's dialog? Can you even upload soundfiles for them to speak? I just started using the GECK. Link to comment Share on other sites More sharing options...
Cipscis Posted May 16, 2009 Share Posted May 16, 2009 Unfortunately, lip-syncing has been broken since v1.2.404 patch of Oblivion's CS. The only way to generate the appropriate files is with a prior version of Oblivion's CS. Cipscis Link to comment Share on other sites More sharing options...
squeehunter Posted May 16, 2009 Author Share Posted May 16, 2009 Oblivion? I'm talking about Fallout 3. Link to comment Share on other sites More sharing options...
jackpack Posted May 16, 2009 Share Posted May 16, 2009 are you planing a karaoke mod ;D ... i was thinking about it too & the only only way i could think of was to use fraps of the dude talking & recording what you want in sync & then puting in the new sound file. migt be long but if you want lod then thats all i can think off. ill be watching this one. Link to comment Share on other sites More sharing options...
BadPenney Posted May 16, 2009 Share Posted May 16, 2009 Oblivion? I'm talking about Fallout 3.The GECK doesn't support lipsync of voices and from what I have heard there is no current plan to give the GECK lipsync ablilty. Cipscis is right about the Oblivion Construction Set. They were the precursor to the GECK which carries over much of the same functionality. The CS gives a work around for GECK's failing. I take the soundfiles I want to synch, convert them to wav files and use the CS to create .lip files. Then convert the .wav to an .ogg that Fallout uses, copy the .ogg and .lip to the appropriate Fallout 3 folder and use the GECK to link them to dialogue which works in F03. I keep 2-3 folders, the GECK, the CS, and SoundForge open to do it. It is a convoluted and inconvenient process but it works. Link to comment Share on other sites More sharing options...
Yossarian22 Posted May 16, 2009 Share Posted May 16, 2009 its proberbly more easy just to use custom lip-sync files.TES Gecko has custom lip-sync files from 1-15 sec. This way its much more simple and quicker too. Link to comment Share on other sites More sharing options...
squeehunter Posted May 16, 2009 Author Share Posted May 16, 2009 Wait so are you saying, that I could do the lip syncing with something else, and then just import the animation? Link to comment Share on other sites More sharing options...
BadPenney Posted May 16, 2009 Share Posted May 16, 2009 Wait so are you saying, that I could do the lip syncing with something else, and then just import the animation?The .lip file is the animation, sort of. If you look in FO3 voice directories you will see paired files like: 00ShadyNPC_00JayMama05_00039B25_1.lip00ShadyNPC_00JayMama05_00039B25_1 The file that shows no extension (at least in my directories) is an .ogg file that contains the audio. The .lip file tells the facial mesh how to move to appear is if speaking the sounds in the audio. You can copy and place the pairs from FO3's sound.bsa, copy other ppl's files into your mod, or record your own if you can make the audio and lip. Link to comment Share on other sites More sharing options...
elolephant Posted June 25, 2011 Share Posted June 25, 2011 I use the CS for it. It is a pain but the end result is great. Link to comment Share on other sites More sharing options...
Henke100 Posted May 10, 2013 Share Posted May 10, 2013 There is a fix i made one here http://www.mediafire.com/?i86y67t04krg8cs Link to comment Share on other sites More sharing options...
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