blackhand8657 Posted November 24, 2013 Share Posted November 24, 2013 I'm making a new player house mod (personal mod) and I was wondering of it was possible for interior cells to have effects/perk(s), eg: +Skill or something like that? Thanks in advance Link to comment Share on other sites More sharing options...
acidzebra Posted November 24, 2013 Share Posted November 24, 2013 There are a number of solutions. One that I might go for is make copies of interior and exterior load doors, then add scripts to those doors that run addperk/removeperk or modav when entering/leaving (OnActivate). Or if that doesn't work properly, perhaps a trigger box in the cell which does the same on enter/exit. http://www.creationkit.com/AddPerk_-_Actorhttp://www.creationkit.com/ModAVhttp://www.creationkit.com/Stats_List http://www.creationkit.com/Creating_Primitiveshttp://www.creationkit.com/Complete_Example_Scripts#A_Trigger_That_Detects_When_The_Player_Enters should be all the puzzle pieces you need. edit: or what jazzisparis said would probably be a more elegant way if it's not a vanilla perk you're wanting to add. Link to comment Share on other sites More sharing options...
jazzisparis Posted November 24, 2013 Share Posted November 24, 2013 Or simply add a GetInCell condition to the effect/perk entry-level. This will make the effects apply only when the player is inside the cell. Link to comment Share on other sites More sharing options...
blackhand8657 Posted November 24, 2013 Author Share Posted November 24, 2013 ok, thanks. i'll give it a try and report back. thanks again Link to comment Share on other sites More sharing options...
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