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Creating Cell Effect?


blackhand8657

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There are a number of solutions. One that I might go for is make copies of interior and exterior load doors, then add scripts to those doors that run addperk/removeperk or modav when entering/leaving (OnActivate). Or if that doesn't work properly, perhaps a trigger box in the cell which does the same on enter/exit.

 

http://www.creationkit.com/AddPerk_-_Actor

http://www.creationkit.com/ModAV

http://www.creationkit.com/Stats_List

 

http://www.creationkit.com/Creating_Primitives

http://www.creationkit.com/Complete_Example_Scripts#A_Trigger_That_Detects_When_The_Player_Enters

 

should be all the puzzle pieces you need.

 

edit: or what jazzisparis said would probably be a more elegant way if it's not a vanilla perk you're wanting to add.

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