blackhand8657 Posted November 24, 2013 Posted November 24, 2013 I'm making a new player house mod (personal mod) and I was wondering of it was possible for interior cells to have effects/perk(s), eg: +Skill or something like that? Thanks in advance
acidzebra Posted November 24, 2013 Posted November 24, 2013 There are a number of solutions. One that I might go for is make copies of interior and exterior load doors, then add scripts to those doors that run addperk/removeperk or modav when entering/leaving (OnActivate). Or if that doesn't work properly, perhaps a trigger box in the cell which does the same on enter/exit. http://www.creationkit.com/AddPerk_-_Actorhttp://www.creationkit.com/ModAVhttp://www.creationkit.com/Stats_List http://www.creationkit.com/Creating_Primitiveshttp://www.creationkit.com/Complete_Example_Scripts#A_Trigger_That_Detects_When_The_Player_Enters should be all the puzzle pieces you need. edit: or what jazzisparis said would probably be a more elegant way if it's not a vanilla perk you're wanting to add.
jazzisparis Posted November 24, 2013 Posted November 24, 2013 Or simply add a GetInCell condition to the effect/perk entry-level. This will make the effects apply only when the player is inside the cell.
blackhand8657 Posted November 24, 2013 Author Posted November 24, 2013 ok, thanks. i'll give it a try and report back. thanks again
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