THELONEWANDERER2787 Posted November 24, 2013 Share Posted November 24, 2013 Okay... I've tried just about everything. No matter what fallout 3 crashes within 5 seconds of startup. I've followed Gophers tutorials, Installed and utilized BOSS, even looked on the FOIP pages for recommended load order, NOPE nothing ;-; I use NMM and use <2gb memory as well as the fake windowed mode. Here's my load order [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[ ] StreetLights.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] aHUD.esm[X] iHUD.esm[X] CRAFT.esm[X] CALIBR.esm[X] Project Beauty.esm[ ] Project Genesis.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[ ] RH_IRONSIGHTS.esm[ ] CMF-Zeta.esm[ ] FO3 Wanderers Edition - Alternate Travel.esp (esm)[X] ImaginatorFO3.esp (esm)[ ] Point Lookout Reborn by Jcro25.esm[ ] UF3P Crane Fix.esp[X] DarNifiedUIF3.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[ ] RH_IronSights_Basic_VanillaPlugin.esp[ ] RH_IronSights_Basic_AnchoragePlugin.esp[ ] RH_IronSights_Basic_PittPlugin.esp[ ] RH_IronSights_Basic_BrokenSteelPlugin.esp[ ] RH_IronSights_Basic_PointLookoutPlugin.esp[ ] RH_IronSights_Basic_ZetaPlugin.esp[ ] RH_IronSights_Pitt_NewRifleSights.esp[ ] RH_IronSights_RemoveReticule.esp[ ] RH_IronSights_PL_NewItems.esp[ ] UndergroundHideout.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] FO3 Wanderers Edition - Project Beauty.esp[ ] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[ ] NAPA.esp[ ] StealthCamouflage.esp[ ] CMF-Zeta.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[ ] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[X] F3ProjectRealityMkI.esp[X] DYNAVISION - Dynamic Lens Effect.esp[X] Directors Chair - Fallout 3.esp[ ] BetterAnchorageReward.esp[ ] Charon Hire Fix Dialogue.esp[ ] Chinese LMG.esp[ ] Chinese Mama Dolce's Base.esp[ ] Chinese Sniper Rifle - by Hawx.esp[ ] Citadel remake.esp[ ] Citadel Greener World.esp[ ] Citadel redesigned EN.esp[ ] CitadelUnderground.esp[ ] PlayerBase.esp[ ] Dao chinesischer Saebel.esp[ ] New Vegas Items.esp[ ] New Vegas Weapons - No DLC.esp[ ] New Vegas Weapons.esp[ ] chinesepatrolcaps.esp[ ] PristineChineseOfficersSword.esp[ ] SSN715SubmarinePlayerHouse.esp[ ] WerneType79-CALIBR.esp[ ] WerneType79.esp[ ] Type81.esp[ ] Unlocked_Citadel_Armory1.1.esp[x] = active[ ] = unactiveIn this case I have only the mods Gopher suggested in his series active and it still crashes... Please help!!!! Link to comment Share on other sites More sharing options...
Purr4me Posted November 25, 2013 Share Posted November 25, 2013 A test can be done by you if you need help to find out for sure if it a mod related problem. I can help if you want but you must do it exactly in order I tell you to do it in. the reason here is , I am looking for a response from your system I expect to take place, or not take place. I am not there, so I have no idea whats going on.If so? post. kitty. Link to comment Share on other sites More sharing options...
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