Justaguy9999 Posted November 25, 2013 Share Posted November 25, 2013 Hello. I am currently using 'Revenge of the Sleeves' and Resource Hacker. I have disabled auto-updates and followed the steps to prevent the game from 'phoning home' (as described on the wiki - though I only placed the lines specific to X-Com:EW). Normally, there is no issue - I compile the script and save when I make changes with Resource Hacker, and I play with Steam in offline mode. However, when it comes time to complete story missions, the game will crash as soon as the skyranger reaches X-Com HQ. This is not insurmountable - I generally take to save before the end of a mission, exit to desktop, go online, verify local files, play and complete the mission, save, and then re-apply any changes I make, go offline, play - but it is fairly tedious to do. I'm not sure what, if anything, might be done to overcome this issue. I'm hesitant to try another tool - such as, perhaps, modhelper? - as I know this mostly works for me. Another issue I run into now that I think of it is that the enemy weapons appear to employ the statistics for the X-Com versions. For example, when I boost the LMG damage, the ExaltLMG damage will match it. I am able to overcome this by changing the loadout for Exalt troopers to their laser versions and simply never employing laser weaponry myself, but this becomes problematic when the Heavy Floaters and Muton Elites - employing heavy plasma weaponry - do damage equal to the X-Com Heavy Plasma. The original damage values for the Heavy Floaters' and Muton Elites' plasma weapon remain untouched, but they continue to match damage. I'm uncertain what is transpiring there. Any thoughts? Link to comment Share on other sites More sharing options...
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