taryl80 Posted November 26, 2022 Share Posted November 26, 2022 Hi guys I try to give a specific zone in my worldspace brownish/orange fog. I tried to do that over "worldspaces/regions/weather" but the only thing I achieved was that the water there turned from normal to dirty brown. Has someone an idea how I can make a really thick brown mist for a specific part of a worldspace? Would happy for any help. Taryl Link to comment Share on other sites More sharing options...
maxarturo Posted November 26, 2022 Share Posted November 26, 2022 1) Create your custom weather. 2) Assign your custom weather to your worldspace region you want. * NOTE: If you are going to use 'Regions', then your entire worldspace's cells needs to be assigned to regions. I've notice that: If the above is not true, then the worldspace's weather has some really weird behaiviors, when transitioning from region weather to none region and vice versa. 3) In your worldspace window (property) assigned the flag 'Use Climate Data'. * NOTE 1: The 'regions tool' weather transition is kind of slow, if you need a faster transition, then this needs some scripting. * NOTE 2: All foggy weather regions in the vanilla game are also combine with 'movable statics', the weather system all by itself is insufficient to achieve a nice and realistic or even a dark atmosphere. Link to comment Share on other sites More sharing options...
taryl80 Posted November 26, 2022 Author Share Posted November 26, 2022 Thank you for your answer. I will try to make it work today^^. Your last sentence has me a bit demotivated but I will at least try my best. Link to comment Share on other sites More sharing options...
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