rahaney Posted May 16, 2009 Share Posted May 16, 2009 Hi all, I'm trying to track down a script in the "Trouble in Homefront" Quest. Essentially if you play as a "good character" you resolve the issues and are then asked to leave. In the GECK your @ stage 190 after you've said your goodbye's and it references the Vault101CaveDoorExterior. I presume this location "trigger" moves the quest onwards but am unsure where i can find that script in the GECK. My reason for tracking this down is that we think the door updates the quest stage to 210 when in fact it should move to 230. Can anyone point this out in the GECK? EDIT: Ok so i found where the scripts are but cannot for the life of me see any dealing with a stage of 190 or 210 - this is for the quest MS16 There's a mention to a DemoVaultExitScript - for ending the quest after leaving the vault at stage 190 - but there's no script such named in the list! This is troubleshooting for the Follower Amata Mod With thanks in advance R Link to comment Share on other sites More sharing options...
Cipscis Posted May 17, 2009 Share Posted May 17, 2009 Is this script the one that you're looking for?scn MS16VaultDoorCloseTrigScript short MS16doonce ref doorRef begin onTriggerEnter player ;Close the door if the player has been exiled from Vault 101 in MS16 if (getStage MS16 == 190) if MS16doonce == 0 set doorRef to GetLinkedRef doorRef.activate player set MS16doonce to 1 endif elseif (getStage MS16 == 90 && MS16.Finish > 0) ;Close door if player has voluntarily left if MS16doonce == 0 set doorRef to GetLinkedRef doorRef.activate player set MS16doonce to 1 endif endif ;During MS16, if the player is evacuating, has been exiled, or has pledged never to return, end the quest. if getStage MS16 == 90 || getStage MS16 == 180 || getStage MS16 == 190 if MS16.Finish == 2 || MS16.Finish == 3 setStage MS16 210 elseif MS16.Finish == 1 setStage MS16 215 elseif MS16.Finish == 4 setStage MS16 240 endif endif ;If the player has evacuated the Vault, close the door and end the quest. if (getStage MS16 == 180) if MS16doonce == 0 set doorRef to GetLinkedRef doorRef.activate player setstage MS16 240 set MS16doonce to 1 endif endif end A really powerful tool in the GECK is the "Find Text" tool, found under the Edit menu. This script was found by searching for "SetStage MS16 210" in scripts. It was the only result. Cipscis Link to comment Share on other sites More sharing options...
rahaney Posted May 17, 2009 Author Share Posted May 17, 2009 Is this script the one that you're looking for scn MS16VaultDoorCloseTrigScript A really powerful tool in the GECK is the "Find Text" tool, found under the Edit menu. This script was found by searching for "SetStage MS16 210" in scripts. It was the only result. Cipscis Thats great Cipscis - exactly what i'm looking for - changes to this should allow the mod to work flawlessly! Many thanks for your help and advice on the find text tool! Kudos given ;) R Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.