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Solstheim Project-Witchwood


Gruntwithahat

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Hello. Its LazyGhost from Bethesda forums here informing you of a hot new project that has just started up two weeks ago and is hopefully going to become a big hit. Its the Solstheim Project. Our goal is to 'beef up' solstheim in a unique way. Very similar to what UL did for oblivion, we are taking that and applying it to Solstheim. Our first order of business is a new smallish island, that fits in alongside the coasts of Raven Rock, called WitchWood (no relation to Fable). The backstory of Witchwood was created by my friend Ion45. The island is once the remenants of a lost nordic tribe comprised of all females. They practiced the black magic arts of necromancy and witchcraft. WitchWood was ransacked by pirates sometime during the Akavir invasion of Cyrodiil. The entire nordic tribe was wiped out...but they didnt stay dead for long. Members of the tribe returned as Banshees and sought their revenage on the pirates. The island itself was thrown into darkness where even the bravest of the warriors do not travel.

 

Thats the main backstory. WitchWood will be a starter project that will hopefully boom SolsPro (short for solstheim project) and eventually lead into our future planned works such as "Dark Hirstaang", and "Mortrag Valley". And SolsPro doesn't just do solstheim. We are looking into attempting some spots missed on Vvardenfell like azura's coast or the sheogorad region.

 

FOR SCREENS, SEE THIS LINK > My website

 

-spoilers-

The project will have one large wilderness quest revolving around the WitchWood graveyard and wrapping up into the nordic burial grounds where you can even fight a few banshees yourself but you better become prepared because we plan on making these banshees very tough opponents.

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I actually do need a tester but the island itself is only have done so it will be a few weeks or so.

Okay, well then just send me a PM when it's ready.

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