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Addon for Wintersun revolving around conflicts of the gods and their factions?


Frost709

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So I was thinking maybe somebody could make an add-on for the Wintersun mod, starting with if the maker is willing to add an option that lets you proselytize for your faction to convert NPCs in the world into being followers. Some being more susceptible and easy, while others being harder to convert depending on how it would work and some being impossible to try to convert because they are already heavily aligned to a particular Daedra, Aedra or other deity and their faction. Otherwise that could be added as part of this mod too.

 

Basically the religious factions in Wintersun would exist in the way they would within actual elder scrolls lore. Meridia's followers would be present and doing stuff somewhere, even if that one temple was wiped out, Mehrunes Dagon's followers too and Molag Bal's. Any Alessians around would be attacking the Thalmor from time to time and ambushing them. There might be conflicts or subsequently skirmishes and battles which break out from time to time somewhere in the map lorewise and you are able to receive notifications of where for your religious faction if they are involved in something somewhere. Killing fighters in the faction opposed to yours drops the percentage counter required for victory like how civil war battles work.

 

Only question here is what the objective they fight for would be.

 

For roleplaying purposes, named NPCs if they are a member of a faction might also make their way out of their settlement and towards the location where the fighting is happening. (Insert ideas here for if they would equip faction gear or be given and sent by us the player to the site). They wouldn't necessarily die per say unless you the player killed them and all thats required is for them to be downed to count as reducing the percentage of enemies left in any battle/skirmish, they would simply flee if or when their side loses and return to their home point.

 

Otherwise the main enemies you would be fighting are the expeditionary forces (Coming from multiple lands within and outside of Skyrim) of the enemy faction coupled with possibly creatures aligned to their religious faction such as from their respective dimensions, especially is from Oblivion in the case of the Daedra. So winning a battle for your religious faction or maybe getting kill counts against your enemies there could raise your affinity with it.

 

Where battlefields appear might be as random as sometimes being at the frozen seas to the north and in the marshes depending on how the mod determines they happen, or they could be in locations which make sense to be objectives lorewise? Skirmishes might just be random smaller fights that break out, such as the Alessians attacking Thalmor and Meridia's followers fighting for example Molag Bal's while you are travelling on the roads or near them?

Edited by Frost709
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