Sir Bob Posted January 18, 2005 Share Posted January 18, 2005 I am working on a secret underground area, what I need is a scripter that can: Make a wall move away from its regular position, when a monster is killed, Have a door not open untill the key is put in (no unlock command or licklock) Have a sword not be able to pick up until players strength is lvl 70 i will add more if needed. Send them to this E-mail, [email protected] EDIT:: My e-mail went down,i will need you to just mail it to my account on the forums plz, those ppl that wont want to see the scripting, LEAVE THIS THREAD ::EDIT Link to comment Share on other sites More sharing options...
Lord of the Boards Posted January 30, 2005 Share Posted January 30, 2005 I dont think you'll get much reply's with I need a scripter and he must be able to do this and that. I think you might want to put some info in on what you're doing. lotb Link to comment Share on other sites More sharing options...
Abramul Posted January 31, 2005 Share Posted January 31, 2005 This's pretty simple. To get these done: DOOR: The Imperial Priest's dresser in Bloodmoon---If you mean that the console UNLOCK command shouldn't work, don't bother. TCL would let a player go THROUGH it anyway CRITTER DEATH: if (ONDEATH) move BOBWALL $distance $axisThis should be on the monster. Of course, substitute your values in! If you need it to move slowly, pillage the timer code from one of the BethSoft scripts. SWORD: use the getstrength command. I'm not sure if there's a command to disable activation, or if you should just use an activator that adds the sword to inventory and disables itself. Link to comment Share on other sites More sharing options...
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