SargentForge711 Posted December 3, 2022 Share Posted December 3, 2022 (edited) If it's not possible, just let me know. I don't know why nobody's bothered to ask this. I tried a bsa extractor and extracted the idle, sprint, and run .hkx files from FO4 and named them properly for SSE, then ran FNIS. All I got was t-posing. Edit: Just discovered Catherdral Assets Optimizer. I'll leave this up anyway, but if anyone is willing to put in the work, CAO looks exceedingly promising for that which I thought was previously impossible. Another Edit: CAO couldn't port the sprint or run animations from fo4 to sse. This mod idea still stands. Edited December 3, 2022 by SargentForge711 Link to comment Share on other sites More sharing options...
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