SargentForge711 Posted December 3, 2022 Posted December 3, 2022 (edited) If it's not possible, just let me know. I don't know why nobody's bothered to ask this. I tried a bsa extractor and extracted the idle, sprint, and run .hkx files from FO4 and named them properly for SSE, then ran FNIS. All I got was t-posing. Edit: Just discovered Catherdral Assets Optimizer. I'll leave this up anyway, but if anyone is willing to put in the work, CAO looks exceedingly promising for that which I thought was previously impossible. Another Edit: CAO couldn't port the sprint or run animations from fo4 to sse. This mod idea still stands. Edited December 3, 2022 by SargentForge711
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