the ghost of persian Posted May 17, 2009 Share Posted May 17, 2009 Well, as the title says, I'm having some texture issues with the Power armor Helmet. The textures appear fine in nifscope, but in game they do the crazy swapping/flashing of picking up the textures of everything around them. I have archiveinvalidation installed and all other mesh/texture mods work fine, just this one is giving me trouble. I've matched all texture attributes to the vanilla helmet to avoid any other problems, but to no effect. Modifying the mesh in blender and exporting WITHOUT chaning the textures works fine, it's just as soon as I change the texture that it goes nuts.... .Any ideas? Link to comment Share on other sites More sharing options...
the ghost of persian Posted May 19, 2009 Author Share Posted May 19, 2009 Noone knows about this? The problem still persists. New meshes work, just textures do not. I am working mosty with replacers here, is that a factor? Link to comment Share on other sites More sharing options...
neunen Posted May 19, 2009 Share Posted May 19, 2009 this might not be it, but in nifskope make sure the new texture path is textures\armor\blabla\texture.dds and not just armor\blabla\texture.dds if you use the browse button in nifskope to select a new texture it can omit that first folder. although that may be fixed in the newest nifskope. i jsut remember it from the last. also what happens if you just open it in the geck preview? Link to comment Share on other sites More sharing options...
the ghost of persian Posted May 19, 2009 Author Share Posted May 19, 2009 Hehe.... You were exactly right. I figured it out just before I went to bed last night and was coming here to close the topic. Thanks for your help anyways! Link to comment Share on other sites More sharing options...
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