SKKmods Posted December 7, 2022 Share Posted December 7, 2022 There is no marker it is the WorkshopWorkbench object itself. The issue is that stuff can/will break if it is moved outside the workshop tagged location or too far from the center of the build area activator primitive. My solution includes those checks and tests which most people are unaware of and happily destroy their own games using uninformed reddit posts, youtube videos or what some bloke told them down the pub. Link to comment Share on other sites More sharing options...
LarannKiar Posted December 7, 2022 Share Posted December 7, 2022 (edited) Check this out, no mods, just console commands. Whoops.. I was thinking about the editor.. you can't move the workbench in the editor on existing saves because its location is saved into them but of course you can move it around in the console. :smile: If you don't have a target reference, try "WorkbenchRefID.ModPos Axis X", like "ff0123567.ModPos X 10". Edited December 7, 2022 by LarannKiar Link to comment Share on other sites More sharing options...
Herozero2001 Posted December 11, 2022 Author Share Posted December 11, 2022 I start a test character and coc to the castle. The mod is Egret a real Marina. I uninstall it, workbench is back at the original area. Link to comment Share on other sites More sharing options...
Herozero2001 Posted December 12, 2022 Author Share Posted December 12, 2022 I have either been blocked by the mod author or the admins here. Hope nobody step on this landmine again. Link to comment Share on other sites More sharing options...
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