Ryuukage0101 Posted November 27, 2013 Share Posted November 27, 2013 So I have decided to start to mod/create items trhu nifscoope, I just have one question is there any good tutorials out there? If yes: please send me a link :)Thanks in advance~ Link to comment Share on other sites More sharing options...
jazzisparis Posted November 27, 2013 Share Posted November 27, 2013 Well, it largely depends on what you're planning to do. You can't create new models with NifSkope. You will need to use some 3D modeling program, such as Blender, for which there is an extensive database of tutorials. Link to comment Share on other sites More sharing options...
Ryuukage0101 Posted November 27, 2013 Author Share Posted November 27, 2013 I want to be able to combine textures/meshes into a new "object" that I can use in G.E.C.K Like add the barrels of a minigun on a chair and some ammo boxes after that give the "new object" the feats of a sentry turret Link to comment Share on other sites More sharing options...
Ryuukage0101 Posted November 27, 2013 Author Share Posted November 27, 2013 http://static4.wikia.nocookie.net/__cb20091205101332/bioshock/images/f/f0/Turret_concept_art.png ^somthing like that :) Link to comment Share on other sites More sharing options...
jazzisparis Posted November 27, 2013 Share Posted November 27, 2013 That's a very cool idea for new traps. I wonder if it was inspired by the Breaking Bad finale. :) You may be able to pull it out by mishmash-ing existing meshes (i.e. a chair + LMG), in which case NifSkope would suffice. However, you will most likely not be able to get everything to fit together nicely without also editing the meshes themselves in Blender. Link to comment Share on other sites More sharing options...
Ryuukage0101 Posted November 27, 2013 Author Share Posted November 27, 2013 (edited) That's a very cool idea for new traps. I wonder if it was inspired by the Breaking Bad finale. :smile: You may be able to pull it out by mishmash-ing existing meshes (i.e. a chair + LMG), in which case NifSkope would suffice. However, you will most likely not be able to get everything to fit together nicely without also editing the meshes themselves in Blender."Fitting nicely" is "sub-optimal". But If I can manage to make the "concept and the object" some other modder can finalize my product/work *cough* you *cough* ^-^ Edited November 27, 2013 by Ryuukage0101 Link to comment Share on other sites More sharing options...
neomonkeus Posted November 27, 2013 Share Posted November 27, 2013 That's a very cool idea for new traps. I wonder if it was inspired by the Breaking Bad finale. :smile: Its actually concept art from Bioshock. You can copy full roots between nifs and parts of. Fitting nicely" is "sub-optimal". But If I can manage to make the "concept and the object" some other modder can finalize my product/work *cough* you *cough* ^-^ Good luck with that as generally unless people are interested in doing it you will be hard pressed to find someone to do it for you rather than doing their own thing. Though there are a few kind souls who take pity. You are probably better off learning for yourself as that way you can have your vision, not someone else' interpretation of it. IN which case using a 3ds modelling app is the way to go, be Blender, 3ds max or maya. Link to comment Share on other sites More sharing options...
Ryuukage0101 Posted November 27, 2013 Author Share Posted November 27, 2013 That's a very cool idea for new traps. I wonder if it was inspired by the Breaking Bad finale. :smile: Its actually concept art from Bioshock. You can copy full roots between nifs and parts of. Fitting nicely" is "sub-optimal". But If I can manage to make the "concept and the object" some other modder can finalize my product/work *cough* you *cough* ^-^ Good luck with that as generally unless people are interested in doing it you will be hard pressed to find someone to do it for you rather than doing their own thing. Though there are a few kind souls who take pity. You are probably better off learning for yourself as that way you can have your vision, not someone else' interpretation of it. IN which case using a 3ds modelling app is the way to go, be Blender, 3ds max or maya. That was the whole point of the thread, I wanted to learn how to "nifscope" things..As for now I dont even know how to "load" the falloutNV models/meshes in Nifscope Link to comment Share on other sites More sharing options...
neomonkeus Posted November 27, 2013 Share Posted November 27, 2013 The first thing you need to do is unpack the nifs from the .bsa archive in the /Data directory of your install. There are a few tools, offhand I think I used to use FOMM as that had built in BSA commander.Then its a case of finding and loading your nif. You should start by looking at what the the nif is (blocks), how it is structured (tree), they are connected (links & children).See what the blocks correspond to, (NiNode -> object), (NiTriShape -> mesh_object), (NiTriShapeData -> mesh_data), lighting shaders, collisions blocks, etc. see what the attributes do, i.e change material property for gloss, see where the textures are stored. Link to comment Share on other sites More sharing options...
Ryuukage0101 Posted November 27, 2013 Author Share Posted November 27, 2013 (edited) 4 hours later and now I can Nif like a boss.. ( no not really).. BUT i did manage to load the meshes/textures in Nifscope :smile:Did manage to nif-together ThatGun with a 9mmScope < and apply the effect "scope effect" that is in G.E.C.K Edited November 27, 2013 by Ryuukage0101 Link to comment Share on other sites More sharing options...
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