Jump to content

Nifscope and you (help).


Ryuukage0101

Recommended Posts

That's a very cool idea for new traps. I wonder if it was inspired by the Breaking Bad finale. :)

 

You may be able to pull it out by mishmash-ing existing meshes (i.e. a chair + LMG), in which case NifSkope would suffice. However, you will most likely not be able to get everything to fit together nicely without also editing the meshes themselves in Blender.

Link to comment
Share on other sites

That's a very cool idea for new traps. I wonder if it was inspired by the Breaking Bad finale. :smile:

 

You may be able to pull it out by mishmash-ing existing meshes (i.e. a chair + LMG), in which case NifSkope would suffice. However, you will most likely not be able to get everything to fit together nicely without also editing the meshes themselves in Blender.

"Fitting nicely" is "sub-optimal".

But If I can manage to make the "concept and the object" some other modder can finalize my product/work *cough* you *cough* ^-^

Edited by Ryuukage0101
Link to comment
Share on other sites

That's a very cool idea for new traps. I wonder if it was inspired by the Breaking Bad finale. :smile:

 

Its actually concept art from Bioshock.

 

You can copy full roots between nifs and parts of.

 

 

Fitting nicely" is "sub-optimal".

But If I can manage to make the "concept and the object" some other modder can finalize my product/work *cough* you *cough* ^-^

 

Good luck with that as generally unless people are interested in doing it you will be hard pressed to find someone to do it for you rather than doing their own thing. Though there are a few kind souls who take pity.

 

You are probably better off learning for yourself as that way you can have your vision, not someone else' interpretation of it. IN which case using a 3ds modelling app is the way to go, be Blender, 3ds max or maya.

Link to comment
Share on other sites

 

That's a very cool idea for new traps. I wonder if it was inspired by the Breaking Bad finale. :smile:

 

Its actually concept art from Bioshock.

 

You can copy full roots between nifs and parts of.

 

 

Fitting nicely" is "sub-optimal".

But If I can manage to make the "concept and the object" some other modder can finalize my product/work *cough* you *cough* ^-^

 

Good luck with that as generally unless people are interested in doing it you will be hard pressed to find someone to do it for you rather than doing their own thing. Though there are a few kind souls who take pity.

 

You are probably better off learning for yourself as that way you can have your vision, not someone else' interpretation of it. IN which case using a 3ds modelling app is the way to go, be Blender, 3ds max or maya.

 

That was the whole point of the thread, I wanted to learn how to "nifscope" things..

As for now I dont even know how to "load" the falloutNV models/meshes in Nifscope

 

Link to comment
Share on other sites

The first thing you need to do is unpack the nifs from the .bsa archive in the /Data directory of your install.

There are a few tools, offhand I think I used to use FOMM as that had built in BSA commander.

Then its a case of finding and loading your nif.

 

You should start by looking at what the the nif is (blocks), how it is structured (tree), they are connected (links & children).

See what the blocks correspond to, (NiNode -> object), (NiTriShape -> mesh_object), (NiTriShapeData -> mesh_data), lighting shaders, collisions blocks, etc. see what the attributes do, i.e change material property for gloss, see where the textures are stored.

Link to comment
Share on other sites

4 hours later and now I can Nif like a boss.. ( no not really).. BUT i did manage to load the meshes/textures in Nifscope :smile:



Did manage to nif-together ThatGun with a 9mmScope < and apply the effect "scope effect" that is in G.E.C.K

Edited by Ryuukage0101
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...