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More powerful factions.


Anthony477

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Grrr.

 

Man, you are more stubborn than my cat. OK, I'll do it for you.

Is May 20, 10.00 AM. We'll talk in 24 hours.

 

Tahadar

 

 

 

PS Thank to sumoftwosins for that. His decision to help me with my mod suddenly created a free time frame in my projects.

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Took less time than I tought.

 

Your requested mod

 

 

I must tell you that I'm somewhat busy and I cant come to your funerals, really. :P

 

Talon Mercs has been upgraded a bit. Well, a bit more. Fort Bannister (surface part only) was reinforced with a bit more troops. I've decided that only 20 mercs more is just enough to make an average player to smash the keyboard and a hardcore player to sweat a bit. If you need more, leave a comment.

 

Do not expect a fair fight. Do not swear at me if you die. Cross and Fawkes both died in an attempt of a frontal assault in my testing. No more Rambo style :P

 

Fort Bannister "upgrades"

- 4 heavy weapon mercs

- 4 snipers

- 4 melee ambushers

- 4 assault mercs

- 4 (surprise) mercs

 

Talon Company Mercs upgrades:

- armor starts with 75% condition

- weapons start with 75% condition

- base HP multiplied x10

- minimum of a merc is level 15

- mercs match player level

- "slight" alteration in Talon Wapons (no more 10mm SMGs)

 

Instalation:

Extract in Fallout3/data directory and load it with ingame loader or just use Fallout Mod Manager and load it from there.

 

Uninstalation:

Delete the file from Fallout3/data

 

Enjoy your funerals. Lol :)

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