WalkerInShadows Posted December 5, 2022 Share Posted December 5, 2022 So I'm working on an alchemy mod (technically, modifying an existing mod). This mod has invisible perks, which limit the tier of potions you can make - get the perk, and you get access to a higher tier of potions. I want to make it so that you can craft an "experimental potion" to gain the perk, and I think I've got a handle on that part - add a script effect that fires when the potion is consumed. Is it possible to do the same thing to ingredients? Also, I've been reading over the CK wiki, and I can't figure out how the script knows which perk to apply. How do I ensure the script is adding the right perk? And finally: I can add mod-added scripts to an object, but I can't click "open in external editor". Any idea why? Link to comment Share on other sites More sharing options...
HurricainReaperProductions Posted May 30, 2023 Share Posted May 30, 2023 (edited) look in the potions section for esberns potion or the blades alch magic effect it has a script that adds perks when put in a potion. just make copies and then set the perk you want instead of the blades perk Edited May 30, 2023 by tcain99 Link to comment Share on other sites More sharing options...
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