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[LE] Magic effect scripts


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So I'm working on an alchemy mod (technically, modifying an existing mod). This mod has invisible perks, which limit the tier of potions you can make - get the perk, and you get access to a higher tier of potions. I want to make it so that you can craft an "experimental potion" to gain the perk, and I think I've got a handle on that part - add a script effect that fires when the potion is consumed. Is it possible to do the same thing to ingredients?

 

Also, I've been reading over the CK wiki, and I can't figure out how the script knows which perk to apply. How do I ensure the script is adding the right perk?

 

And finally: I can add mod-added scripts to an object, but I can't click "open in external editor". Any idea why?

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