Indigoblade Posted November 27, 2013 Posted November 27, 2013 After reading some stuff on the forums I have decided to work on the undead in Skyrim which in new light are EVEN MORE so boring than bandits in Skyrim (Gonna work on both though don't you worry) Here is a list of ideas that I can come up with from the top of my head Zombie/Skeleton/Draugr ideas:Spitter (Use the throwing up mechanic that the plagued people have)Bomber (Explodes on death)Aura (Enflamed, Chilled, Poisoned)Actual ZOMBIES!?!?!?! (May need help on this one, at least one for each race and gender)Infector (Turns NPCs into zombies, or at least rabid)Liches (Summons zombies by the bunches)Grabbers (prevents movement, but players can fight back)Nightshade (Will paralyze you)Wailers (Does shouts that drain magicka)Runners (fast zombies)Dormant (Revives after death) Features:Undead VariantsAll types will be summonableOPTIONAL ZOMBIE APOCALYPSE MODE (REPLACE ALL CRITTERS WITH ZOMBIES)Balanced for Vanilla SkyrimHopefully no scripts (hopefully) IDK there are other ideas buzzing around my head like a swarm of angry bees! Have any other type you want to see? GO AHEAD AND ADD TO THE LIST!
Zam138 Posted November 28, 2013 Posted November 28, 2013 (edited) Hmm... well, since you asked: (Oh, P.S.: I typed almost the entire thing up in a sort of rapid-fire banjo singalong song at first, but thought better of it.) -Colossus: Heavily armoured, lumbering, muscular walking tanks that shrug off tons of hits of any type, except for armour-piercing attacks like the crossbow and hammers/maces which easily destroy them since all they have going for them are their strength (knockdown AKA paralyzed for 0.01 seconds) and their ridiculously high armour rating, which means little when a percentage of the hit pierces instead of just hitting the armouring. Could probably have a charge attack like the one that we have, the Block Runner perk, sprint with a shield type. Probably should be saved for being a miniboss replacer, like scourgelords, Falmer Shamans, Dwemer sphere masters, just for examples on rarity. Plaguelords: Replacer for enemies like the Death Overlord. Uses the marked for death shout, has an attack like the vampire lord's blood AOE attack, except tan-yellow, with a DOT effect of Drain Stamina, Poison Aura spells are up by default, they don't even cast them, they're already active when they spawn, and frequently have Deathbloom and Nightshade on them. -The Four Lords of Death: Replacer for the unmasked Dragon Priests. Hooded/cowled, caped skeleton bodies with an aesthetic frost and shock cloak, hovers like a Dragon Priest, but has a sort of blackness where the head should be that sort of sucks in all of the light from the front of the hood. Edited November 29, 2013 by Zam138
Indigoblade Posted November 29, 2013 Author Posted November 29, 2013 Hmm... well, since you asked: (Oh, P.S.: I typed almost the entire thing up in a sort of rapid-fire banjo singalong song.)-Colossus: Heavily armoured, lumbering, muscular walking tanks that shrug off tons of hits of any type, except for armour-piercing attacks like the crossbow and hammers/maces which easily destroy them since all they have going for them are their strength (knockdown AKA paralyzed for 0.01 seconds) and their ridiculously high armour rating, which means little when a percentage of the hit pierces instead of just hitting the armouring. Could probably have a charge attack like the one that we have, the Block Runner perk, sprint with a shield type. Probably should be saved for being a miniboss replacer, like scourgelords, Falmer Shamans, Dwemer sphere masters, just for examples on rarity. Plaguelords: Replacer for enemies like the Death Overlord. Uses the marked for death shout, has an attack like the vampire lord's blood AOE attack, except tan-yellow, with a DOT effect of Drain Stamina, Poison Aura spells are up by default, they don't even cast them, they're already active when they spawn, and frequently have Deathbloom and Nightshade on them. -The Four Lords of Death: Hooded skeletons with an aesthetic frost and shock cloak, hovers like a Dragon Priest, has a brightly lit- And now I'm too tired to think straight. Sorry.Is cool got a couple ideas from your banjo related rantings thanks man
Zam138 Posted November 29, 2013 Posted November 29, 2013 Hmm... well, since you asked: (Oh, P.S.: I typed almost the entire thing up in a sort of rapid-fire banjo singalong song.)-Colossus: Heavily armoured, lumbering, muscular walking tanks that shrug off tons of hits of any type, except for armour-piercing attacks like the crossbow and hammers/maces which easily destroy them since all they have going for them are their strength (knockdown AKA paralyzed for 0.01 seconds) and their ridiculously high armour rating, which means little when a percentage of the hit pierces instead of just hitting the armouring. Could probably have a charge attack like the one that we have, the Block Runner perk, sprint with a shield type. Probably should be saved for being a miniboss replacer, like scourgelords, Falmer Shamans, Dwemer sphere masters, just for examples on rarity. Plaguelords: Replacer for enemies like the Death Overlord. Uses the marked for death shout, has an attack like the vampire lord's blood AOE attack, except tan-yellow, with a DOT effect of Drain Stamina, Poison Aura spells are up by default, they don't even cast them, they're already active when they spawn, and frequently have Deathbloom and Nightshade on them. -The Four Lords of Death: Hooded skeletons with an aesthetic frost and shock cloak, hovers like a Dragon Priest, has a brightly lit- And now I'm too tired to think straight. Sorry.Is cool got a couple ideas from your banjo related rantings thanks man Sorry about that, finished my thoughts from yesterday. Sorry about the cutoff!
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