SeraVerte Posted November 28, 2013 Share Posted November 28, 2013 I'm making a script that has an actor disintegrate and calls placeatme on a skeleton. (To make it look like they got reduced to bones). I have two problems though: The skeleton is an Actor, so I have to take the reference from a Skeleton already placed somewhere in the world. This is a problem, as if I resurrect the actor and the actor dies again, there is no skeleton to be placed, as it was already used earlier. Is there a way to replace that with a generic and respawning Skeleton? Link to comment Share on other sites More sharing options...
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