ZippyDSMlee Posted November 28, 2013 Share Posted November 28, 2013 Need a simple script that can add stuff from custom ammo list and vendor lists. I think I grasp the process to make one, make the custom lists,make the script save esp, do I need to change it to a esm, I get confused passed this point. Would this script be any different for Fallout 3? I might polish up my mods for it more.... Link to comment Share on other sites More sharing options...
jazzisparis Posted November 28, 2013 Share Posted November 28, 2013 Need a simple script that can add stuff from custom ammo list and vendor lists.You're not saying much. Please be more specific - what, exactly, are you trying to accomplish? Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted November 28, 2013 Author Share Posted November 28, 2013 Need a simple script that can add stuff from custom ammo list and vendor lists.You're not saying much. Please be more specific - what, exactly, are you trying to accomplish? Ah sorry, I want to add more ammo types for all default weapons to use, I want to use a script rather than just override the default lists. I also would like to add to the vendor lists as so they can sell the ammo. Link to comment Share on other sites More sharing options...
jazzisparis Posted November 28, 2013 Share Posted November 28, 2013 The following is an example script you can use as skeleton: scn AddNewAmmoToListsScript begin GameMode if GetGameRestarted ListAddForm SomeAmmoList1 NewAmmoType1 ListAddForm SomeAmmoList1 NewAmmoType2 ListAddForm SomeAmmoList2 NewAmmoType3 ListAddForm SomeAmmoList3 NewAmmoType4 ; (...) endif end This script should be attached to a Start Game Enabled quest. Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted November 28, 2013 Author Share Posted November 28, 2013 AddNewAmmoToLists is the name of the script thus can be changed right? SomeAmmoList calls to the ammo list in the game where as NewAmmoType calls to the custom list file. Correct? Can you do this with vendor lists(dumb Q I know but I have to ask)? Now one last quest this will only work if you load then merge it? Or do you have to merge it I am unsure thus why I asked. And thanks so much!!!! Link to comment Share on other sites More sharing options...
jazzisparis Posted November 28, 2013 Share Posted November 28, 2013 AddNewAmmoToLists is the name of the script thus can be changed right?Yes. SomeAmmoList calls to the ammo list in the gameYes. NewAmmoType calls to the custom list file. Correct?NewAmmoType is the Editor ID of your custom ammo, not a list. Can you do this with vendor lists(dumb Q I know but I have to ask)?I reckon you can, though I've never done anything with vendor lists, so I can't say for certain what is the proper way to work with those. Now one last quest this will only work if you load then merge it? Or do you have to merge it I am unsure thus why I asked.I'm not sure what you mean, exactly. The quest and script should both be created in the same ESP/ESM file containing the new ammo types. Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted November 28, 2013 Author Share Posted November 28, 2013 AddNewAmmoToLists is the name of the script thus can be changed right?Yes. SomeAmmoList calls to the ammo list in the gameYes. NewAmmoType calls to the custom list file. Correct?NewAmmoType is the Editor ID of your custom ammo, not a list. Can you do this with vendor lists(dumb Q I know but I have to ask)?I reckon you can, though I've never done anything with vendor lists, so I can't say for certain what is the proper way to work with those. Now one last quest this will only work if you load then merge it? Or do you have to merge it I am unsure thus why I asked.I'm not sure what you mean, exactly. The quest and script should both be created in the same ESP/ESM file containing the new ammo types. Okay dose this look half right? scn ZippyLabsAmmoListsScript begin GameMode if GetGameRestarted ListAddForm AmmoList10mm Ammo10mmzippyex // ListAddForm VendorAmmo10mm Ammo10mmzippyex ; (...) endif end I block quoted out the vendor stuff I need more information on how to do that and the ammo amounts. Now I am looking up how to make a quest that is finished once the player loads up, so far I am not finding much. Link to comment Share on other sites More sharing options...
jazzisparis Posted November 29, 2013 Share Posted November 29, 2013 The script looks right. Now I am looking up how to make a quest that is finished once the player loads up, so far I am not finding much.Simply create a new Quest form, tick Start Game Enabled, then select ZippyLabsAmmoListsScript from the Script dropbox. If it's is not listed there, open the script again and make sure Script Type is set to Quest.Note that the quest is not supposed to be "finished", ever. Its only purpose is to run the script once, every time you launch the game. Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted November 29, 2013 Author Share Posted November 29, 2013 The script looks right. Now I am looking up how to make a quest that is finished once the player loads up, so far I am not finding much.Simply create a new Quest form, tick Start Game Enabled, then select ZippyLabsAmmoListsScript from the Script dropbox. If it's is not listed there, open the script again and make sure Script Type is set to Quest.Note that the quest is not supposed to be "finished", ever. Its only purpose is to run the script once, every time you launch the game.Okay it won't let me save it and since there is not something to locate errors by the line I have no idea what I did wrong. Link to comment Share on other sites More sharing options...
jazzisparis Posted November 29, 2013 Share Posted November 29, 2013 Did you launch the GECK via the NVSE loader? You need to create a special shortcut to nvse_loader.exe, as detailed here (see 2nd paragraph under 'Installation'). Link to comment Share on other sites More sharing options...
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