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SE Version of Katariah-Be-Gone


OlBrentonoftheWest

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Throwing this idea out to anyone that might want to help me - Oldrim had a mod called Katariah-Be-Gone (https://www.nexusmods.com/skyrim/mods/49663/) That surprisingly no one has ported to SSE/AE or made something similar for the latest version yet. Well, someone did port it, but for some reason once the AE updates went through the mod ceased to work so it was hidden.

 

I've attempted to port the Oldrim version myself for personal use but keep getting CTD when I actually activate the wheel to make the ship go away. I tried converting the BSA as well as just extracting the old one into loose files and then resaving the esp so it is the current version, but the script seems to crash the same when actually in game using it. (Again, something with the script coming into the latest version)

 

I am woefully inept when it comes to scripting and was not sure if I just missed a critical step in trying to port it, or if there is something about AE that just won't let that mod work. It's a massive shame because I cannot stand that ship just sitting around long after the mission is done. Who leaves the Emperor's personal ship just blocking a harbor? I get it that Bethesda wanted to keep it there so people could go back and get all the items including the unique sword, but just permanently leaving it in game is overkill. I completely avoid the DB questline I can't stand the ship being there that much.

 

 

So if anyone knows what steps I can take to fully port it successfully, or knows how to make a new mod from scratch to accomplish the same goal I would be eternally grateful (though I am not sure how much that would be worth to folks)

Edited by OlBrentonoftheWest
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