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Help with weapon scrapping and attachments?


hoax2

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Hi All..

 

I'm making a very basic Weapon Quality mod using the vanilla attachment system, but I've run into some concepts i can't workout and would love some insight.

  1. How do i change what components/items you get when a weapon is scraped?
  2. How do i fill a new weapon-attachment-point automatically with a new default mod? (weapons spawn with new point empty)

Both of those seem to be escaping me no matter what i try :sad:

 

 

--------------------- More info ---------------------

 

Mod Goal:

 

Weapons can be scraped for weapon parts (eg. 10mm --> "10mm Pistol Parts")
Parts can be used to create better mods (Eg. "Repaired Parts")

Setup and working so far:

- Added Weapon Attachment Point called "Parts" (No 3D representation needed)
- Added Weapon Misc Item Mods called "Damaged Parts", "Worn Parts" etc.
- Added Recipe for "Worn Parts" etc which requires 3x "10mm Pistol Parts" etc

 

ABOVE is all working^

BELOW im struggling with:

 

- Scrapping a 10mm pistol should give 1x "10mm Pistol Parts"
- All 10mm pistols should start with one of the new "Parts" mods (im happy if all weapons to start damaged)

Edited by hoax2
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Hi All..

 

I'm making a very basic Weapon Quality mod using the vanilla attachment system, but I've run into some concepts i can't workout and would love some insight.

 

1. How do i change what components you get when a weapon is scraped?

2. How do i make a new weapon-attachment point filled by a mod by default?

Both of those seem to be escaping me no matter what i try :sad:

 

 

--------------------- More info ---------------------

 

Mod Goal:

 

Weapons can be scraped for weapon parts (eg. 10mm --> "10mm Pistol Parts")

Parts can be used to create better mods (Eg. "Repaired Parts")

 

Setup and working so far:

- Added Weapon Attachment Point called "Parts" (No 3D representation needed)

- Added Weapon Misc Item Mods called "Damaged Parts", "Worn Parts" etc.

- Added Recipe for "Worn Parts" etc which requires 3x "10mm Pistol Parts" etc

 

ABOVE is all working

BELOW im struggling with

- Scrapping a 10mm pistol should give 1x "10mm Pistol Parts"

- All 10mm pistols should start with one of the new "Parts" mods

 

 

And here I thought I was the only modder that worked my mods in the quiet of the night.......LOL.

 

(I'm making beds, ATM.....)

 

Ok, to assign materials to build & scrap, you do this with a "constructable object file" in CK.

 

Pretty sure new weapon attachments must be done in 3Ds Max.........

 

:cool:

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Thanks VonHelton

  • it's not a visible/3D mod so i don't need 3DMax etc.. I have my new mods working on the workbench. But when I pickup weapons they don't have any of the new ones attached.
  • I've made a "constructible object file" but how do i associate it with the scrapping of a weapon?
Edited by hoax2
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