hoax2 Posted December 11, 2022 Share Posted December 11, 2022 (edited) Hi All.. I'm making a very basic Weapon Quality mod using the vanilla attachment system, but I've run into some concepts i can't workout and would love some insight. How do i change what components/items you get when a weapon is scraped? How do i fill a new weapon-attachment-point automatically with a new default mod? (weapons spawn with new point empty)Both of those seem to be escaping me no matter what i try :sad: --------------------- More info --------------------- Mod Goal: Weapons can be scraped for weapon parts (eg. 10mm --> "10mm Pistol Parts")Parts can be used to create better mods (Eg. "Repaired Parts")Setup and working so far:- Added Weapon Attachment Point called "Parts" (No 3D representation needed)- Added Weapon Misc Item Mods called "Damaged Parts", "Worn Parts" etc.- Added Recipe for "Worn Parts" etc which requires 3x "10mm Pistol Parts" etc ABOVE is all working^BELOW im struggling with: - Scrapping a 10mm pistol should give 1x "10mm Pistol Parts"- All 10mm pistols should start with one of the new "Parts" mods (im happy if all weapons to start damaged) Edited December 11, 2022 by hoax2 Link to comment Share on other sites More sharing options...
VonHelton Posted December 11, 2022 Share Posted December 11, 2022 Hi All.. I'm making a very basic Weapon Quality mod using the vanilla attachment system, but I've run into some concepts i can't workout and would love some insight. 1. How do i change what components you get when a weapon is scraped?2. How do i make a new weapon-attachment point filled by a mod by default?Both of those seem to be escaping me no matter what i try :sad: --------------------- More info --------------------- Mod Goal: Weapons can be scraped for weapon parts (eg. 10mm --> "10mm Pistol Parts")Parts can be used to create better mods (Eg. "Repaired Parts") Setup and working so far:- Added Weapon Attachment Point called "Parts" (No 3D representation needed)- Added Weapon Misc Item Mods called "Damaged Parts", "Worn Parts" etc.- Added Recipe for "Worn Parts" etc which requires 3x "10mm Pistol Parts" etc ABOVE is all workingBELOW im struggling with- Scrapping a 10mm pistol should give 1x "10mm Pistol Parts"- All 10mm pistols should start with one of the new "Parts" mods And here I thought I was the only modder that worked my mods in the quiet of the night.......LOL. (I'm making beds, ATM.....) Ok, to assign materials to build & scrap, you do this with a "constructable object file" in CK. Pretty sure new weapon attachments must be done in 3Ds Max......... :cool: Link to comment Share on other sites More sharing options...
hoax2 Posted December 11, 2022 Author Share Posted December 11, 2022 (edited) Thanks VonHeltonit's not a visible/3D mod so i don't need 3DMax etc.. I have my new mods working on the workbench. But when I pickup weapons they don't have any of the new ones attached.I've made a "constructible object file" but how do i associate it with the scrapping of a weapon? Edited December 11, 2022 by hoax2 Link to comment Share on other sites More sharing options...
hoax2 Posted December 12, 2022 Author Share Posted December 12, 2022 (edited) Example images attached of the mods working so far.1. How do i make a weapon start with my attachment called "damaged parts" ??2. How do i make custom weapon scrap? Edited December 13, 2022 by hoax2 Link to comment Share on other sites More sharing options...
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