MrDillon Posted May 19, 2009 Share Posted May 19, 2009 I have one esp file that is dependent on three esm's , Static Alchemy, TlsMannequin and IngredientJars. How can I get the esp to stand alone by itself and still keep the content from the esm's? I have downloaded the Tes4 utilities, but am way over my head when it comes to using them, and I have not been able to find a forum or tutorial that relates to my specific problem. Not that I am sure what my specific problem is :). I would just like to be able to submit the mod and only have one esp to worry about if that is possible. Thanks MrDillon ***I Don't know if it helps but I have a back up with no dependencies on the esm's. Thanks AgainMrDillon*** Link to comment Share on other sites More sharing options...
AzirAphale001 Posted May 19, 2009 Share Posted May 19, 2009 You'll need to download the mods that include the esm's. Chances are the mod uses something from them, so not using them will change the mod in some way and probably make it unusable. Link to comment Share on other sites More sharing options...
MrDillon Posted May 19, 2009 Author Share Posted May 19, 2009 I created the mod that uses the esm's. I am wondering how to use the content from the esm's without the mod being dependent on the esm's. Thank you though MrDillon Link to comment Share on other sites More sharing options...
AzirAphale001 Posted May 19, 2009 Share Posted May 19, 2009 I don't think it's possible. Maybe with WyreBash, or OBMM. Link to comment Share on other sites More sharing options...
MrDillon Posted May 19, 2009 Author Share Posted May 19, 2009 This method seemed to work, bear with me. Twelve step program to create a non esm dependent esp with multiple esm files. First: (Make a back up of you mod first and save it somewhere else.)I took my clean version of the mod, we will call it mymod.esp, (no dependencies on anything but oblivion.esm) and turned it into mymod.esm with TesGecko. !!Warning there are posts out there that say don't do this if you have edited a world space as it could make it incompatible with other mods. Second:I took the three esm's and made sure they were clean with Tes4Edit. Third:I then turned the esm's with the resources I need into esp's with Tes4Files. Fourth:Then I took the newly created esp's and merged them with mymod.esm. They have to be merged one at a time though I don't know if it should be done in a particular order. Fifth:I then took the newly created mymod.esm and turned it back into mymod.esp. Sixth:I loaded it into the CS and finished it using the resources with no conflicts and no dependencies on other master files. Seventh:Tested the new mod in-game. Eighth:Using Tes4Files I exported the mymod.esp Ninth:Using OBMM I created the omod version of mymod.esp. Tenth:Loaded a new copy of my oblivion install, I have a clean install copied to the hard drive for testing purposes. Eleventh:Loaded the Omod to see if all the meshes, texture and other goodies worked. Twelfth:Game On. :starwars: If someone knows why this should not be done this way or if there is an easier way I would love them to share it with the rest of the class. I would like to add that if you use someone work that you should find out if they mind you using it, most will add it in their readme file whether it is okay to use it or not. And don't forget to give them their credit.I know myself that I could not create the resources that are out there, out of lack of knowledge or simple not enough time. So please let the authors of these great resources know that their work is appreciated and give them credit. Thanks for all the posts in this forum, although I could not find the exact process I needed there were enough posts to plan my next move. MrDillon Link to comment Share on other sites More sharing options...
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