Yoshh Posted May 19, 2009 Share Posted May 19, 2009 I thought about gathering a bunch of models from fps banana and putting them into fallout (Of course, I'm not allowed to release them! It's just for personal use) but I have one little problem... I have to re-use fallout default animations on the new models right? But how to I port the models to nifscope? (I DO know how to make changes to models inside nifs) I have found tutorials to port from 3ds Max, but what about blender? What about handgun slide animations? So that the slide moves everytime I shoot. I presume I must paste the slide over, let's say... the 10mm pistol one, and then mess with the coords to put it in the correct position? Link to comment Share on other sites More sharing options...
NaboeN Posted May 20, 2009 Share Posted May 20, 2009 Pretty much right, (as far as I know) as for the blender part I have no idea. Also, kudos to you for linking to my article in your sig. Article 2 *MIGHT* be done this weekend unless I'm playing Team Fortress 2. It will just be a list of the most requested mods (OMGZ M4 WF SILENSAR! RAIN! NUDE MOD! and so on...) Link to comment Share on other sites More sharing options...
Yoshh Posted May 20, 2009 Author Share Posted May 20, 2009 Thank you for the kudos *yummy* :3 Well... Anyone? I personally find blender easier to work with so it would be useful if I could find some exporter addons :/ Link to comment Share on other sites More sharing options...
kenchixp Posted May 21, 2009 Share Posted May 21, 2009 I'm doing the same thing and I am having issues creating meshes. I have about 40-50 weapons lined up and converted into .dds and each with their own sound but no meshes to allow them to go in game ): I don't know how to make .nif to go along with my .dds and I just get lost in 3ds max... Will be watching this thread, PM me if you would like to do a weapon porting project :) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.