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Model is glowing and it's not supposed to


dante112

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So after some time I decided to sligthly change my current head model to something different. After exporting it to Fallout and fixing some unflipped normals problems, I achieved this:

http://img142.imageshack.us/img142/8062/glowingfaceman.jpg

 

As you probably noticed by now, my new head is glowing. I don't want it to. Any ideas on how to fix this? All help appreciated, and sorry if this was answered before, searching didn't come up with anything useful.

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Um ok thats kind of weird... um yeah. Have fun fixing that! lol
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So after some time I decided to sligthly change my current head model to something different. After exporting it to Fallout and fixing some unflipped normals problems, I achieved this:

http://img142.imageshack.us/img142/8062/glowingfaceman.jpg

 

As you probably noticed by now, my new head is glowing. I don't want it to. Any ideas on how to fix this? All help appreciated, and sorry if this was answered before, searching didn't come up with anything useful.

 

 

Not sure all the steps yet but try this forget the red white and blue stuff, mainly its changing the emissive setting, I think to more gray setting,

 

Here check this out:To reduce the glow, I located the NiMaterialProperty on the NiTriStrips block of teh Mesh I needed to reduce the glow on. In the block details for the NiMaterialProperty, I located the Emmisive colour, which were set to red, white, and blue for each of the glowing light meshes on top of the machine. I changes the emmisve colours from red, white and blue, to a Grey, which lessens the glow.

 

 

Good Luck

 

CJ

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