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Crash before Main Menu (caused by Better Cities)


Tank0123

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I decided to come back to Oblivion after a long hiatus and now it won't load at all. Well, I spent the past six hours fiddling with it, and managed to learn both how to successfully use TES4Edit (which I used to clean a number of my mods) as well as why my bashed patches weren't working.

Anyway, I kept crashing at the loading screen before the Main Menu, so I began narrowing it down. Took me a couple hours (since there were several), but I thought I had the problem solved; two of my mods, Underdark and Black Marsh (both of which were relatively new in my mod list) were the culprits. I don't really care about them. Then I discovered that the crash was also caused by one of my beloved mods, Better Cities; I uninstalled and reinstalled the OMOD, but to no avail. I used BOSS to sort everything, and even had a Bashed Patch made (finally learned how to use it), but I still get crashes with Better Cities on.

I refuse to play Oblivion without Better Cities. Call me spoiled. I don't care. I don't know what the problem is, please help.

Oblivion.esm

TR_OoT_Main.esm
Hammerfell.esm
Cobl Main.esm
TamRes.esm
Oscuro's_Oblivion_Overhaul.esm
Enhanced Daedric Invasion.esm
CyrodiilUpgradeResourcePack.esm
Better Cities Resources.esm
CURP_Controller.esm
CM Partners.esm
Toaster Says Share v3.esm
HorseCombatMaster.esm
Oblivion Achievements CORE Version.esm
Unofficial Oblivion Patch.esp
UOPS Additional Changes.esp
DLCShiveringIsles.esp
Better Cities .esp
TamRes.esp
AmbientTownSounds.esp
Reznod_Mannequin.esp
Enhanced Economy.esp
Crowded Cities 15.esp
Streamline 3.1.esp
CapesandCloaks.esp
Crossbows of Cyrodiil.esp
PTArtifacts.esp
Cobl Glue.esp
Cobl Si.esp
Cobl Tweaks.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Water_Weeds.esp
OOO-Map_Markers_Stock.esp
OOO-No_Guild_Ownership.esp
OOO 1.32-Cobl.esp
Cyrodiil transportation network 1.3.esp
Imperial Furniture Renovated.esp
Big Business.esp
Dwemer_Skyship_1_1_0.esp
Extended Imperial City Version 1.0.esp
Giskards Tales From the Tomb.esp
Mad Mike's Imperial Undercity.esp
JQ-AssassinQuest.esp
Kragenir's Death Quest.esp
KDQ - Rural Line Additions.esp
Oblivion Achievements CORE.esp
Oblivion Achievements CM Companions.esp
SanctumSanctorum.esp
Scribe Supplies.esp
SilentStonesCamp.esp
VaultsofCyrodiilBC.esp
24HrArenaAliveV2Towers.esp
RTT.esp
Origin of the Mages Guild.esp
Enhanced Daedric Invasion.esp
ElsweyrAnequina.esp
ElsweyrCityExtension.esp
Tales from Elsweyr Anequina.esp
HammerfellBorders.esp
xuldarkforest.esp
xulStendarrValley.esp
xulTheHeath.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
Anequina-Fallenleaf-Patch.esp
xulColovianHighlands_EV.esp
Hammerfell-ColovianHighlands patch.esp
xulChorrolHinterland.esp
xulBeachesOfCyrodiilLostCoast.esp
xulBravilBarrowfields.esp
Tales Elsweyr Anq Bravil Barrowfields Patch.esp
xulLushWoodlands.esp
xulAncientYews.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp
xulArriusCreek.esp
xulPatch_AY_AC.esp
xulRollingHills_EV_withoutWheat.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulBrenaRiverRavine.esp
xulImperialIsle.esp
xulBlackwoodForest.esp
xulCheydinhalFalls.esp
xulAspenWood.esp
xulSkingradOutskirts.esp
xulSnowdale.esp
OOO-Snowdale patch.esp
xulCliffsOfAnvil.esp
OOO-CliffsOfAnvil patch.esp
xulSilverfishRiverValley.esp
xulJerallGlacier.esp
OOO-JerallGlacier patch.esp
xulTheEasternPeaks.esp
BravilSeaDomes.esp
Fort Akatosh Redux.esp
Salmo the Baker, Cobl.esp
Harvest [Flora].esp
Real Lava 1.3.esp
Borderless Cyrodiil-3578.esp
Alternative Start by Robert Evrae.esp
Basic Primary Needs.esp
Deadly Reflex 6 - Timed Block and 250% damage.esp
Duke Patricks - Actors Can Miss Now.esp
Duke Patricks - Fresh Kills Now Alert The NPCs.esp
CM Partners.esp
TSS Custom Companion Template.esp
Toaster Says Share Faction Recruitment.esp
CM Partners Special NPCs.esp
CM Partners NPC NE.esp
CM Partners More NPCs NE.esp
CM Partners Marker NPCs.esp
CM Partners Extra NPCs.esp
bgIntegrationIntegratedEV.esp
Silverfish&bgIntegrationPatch.esp
Better Cities Full.esp
Better Imperial City.esp
Better Cities - Unique Landscape Barrowfields.esp
Better Cities - Ruined Tail's Tale.esp
Better Cities - Unique Landscape Chorrol Hinterland.esp
Better Cities - Unique Landscape Cheydinhal Falls.esp
Better Cities - Unique Landscape Skingrad Outskirts.esp
Better Imperial City - OMG.esp
Better Cities - COBL.esp
Better Cities - Unique Landscape Imperial Isle.esp
OOO-Respawn_Month.esp
DeadlyReflex 6 - Combat Moves.esp
Deadly Reflex 6 - HeX NifSE Patch.esp
Cobl Silent Equip Misc.esp
Bashed Patch.esp
HTBAranmathi - noCOBL.esp




Edit: I think it might be worth noting that when I have OBMM run a conflict report, it's (maybe literally) a mile long, to the point that it would take a full day to read through it all. Maybe I'm just not interpreting it correctly.

Edited by Tank0123
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  • 3 weeks later...

Disregard the OBMM conflict detector. These aren't 'conflicts' in the sense of something causing trouble.

Any 'replacer'-type mod coming with replacement files will cause a 'conflict' with the files it replaces.

But that's "working as intended" and far from anything malicious or dangerous as 'conflict' makes it sound.

 

What's this "Better Cities .esp" up top (The one with the blank before the file extension)? You already have "Better Cities Full.esp", "Better Imperial City.esp" and all the patches further down. I can't even imagine what this mal-named ESP could've been before. Filenames of plugins are critical. Mod interdependency is governed by filename alone. A simple typo in a plugin's filename and your game will crash when another plugin requires it but can't find it.

 

The good thing is, most of the patches are far down, 'after' the files they depend on. The bad thing is, there are a lot of patches for compatibility with mods the abbreviations of which are yet unknown to me and I can't see if those mods even are inside your load order. 'Cause if they aren't, that will kill you.

 

And olha2's right. An export from Wrye Bash will include quite a list of mistakes and errors, if there are such. Missing masters for example can impossibly be missed.

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