ZippyDSMlee Posted November 29, 2013 Share Posted November 29, 2013 (edited) Did they change how the Geiger Counter works now? I just noticed it not working for my custom explosive bullets. Project Nevada is the only thing I have installed that would change it. Is that the problem? Edited November 29, 2013 by ZippyDSMlee Link to comment Share on other sites More sharing options...
ma1025 Posted December 1, 2013 Share Posted December 1, 2013 It should appear any time you're taking radiation, even when ingesting items that add to your rad count. Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted December 1, 2013 Author Share Posted December 1, 2013 It should appear any time you're taking radiation, even when ingesting items that add to your rad count.The funny thing is its not 0_oVery odd it never failed to show up in FO3. Link to comment Share on other sites More sharing options...
ma1025 Posted December 1, 2013 Share Posted December 1, 2013 Better throw up your load order then so someone can help you. I don't know if Project Nevada would affect the rad counter or not. I know in Fallout 3, FWE would auto-hide the sneak meter. Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted December 1, 2013 Author Share Posted December 1, 2013 It should appear any time you're taking radiation, even when ingesting items that add to your rad count.The funny thing is its not 0_oVery odd it never failed to show up in FO3. [X] FalloutNV.esm[X] GunRunnersArsenal.esm[X] DeadMoney.esm[X] OldWorldBlues.esm[X] HonestHearts.esm[X] LonesomeRoad.esm[X] MercenaryPack.esm[X] TribalPack.esm[X] ClassicPack.esm[X] CaravanPack.esm[X] NevadaSkies.esm[X] Project Nevada - Core.esm[X] Project Nevada - Cyberware.esp[X] Project Nevada - Equipment.esm[X] Project Nevada - Rebalance.esp[X] Project Nevada - Extra Options.esm[X] MeleeHotkey.esm[X] FalloutNV_lang.esp[X] NevadaSkies - Ultimate DLC Edition.esp[X] Project Nevada - Cyberware Additions.esp[X] Project Nevada - Rebalance Complete.esp[X] Project Nevada - All DLC.esp[ ] jsawyer.esp[X] zippypeopleandmonsterfixes.esp[X] zippythrowinginfinite.esp[X] Legion - Balanced Lists.esp[X] Assassin Freq14.esp[X] The Mod Configuration Menu.esp[X] NevadaSkies - Mod Override.esp[X] zippyfoodandstufffixes.esp[X] zippyarmor.esp[ ] zippyweapons.esp[X] ExtendedNVRadio.esp[X] zippylabsammo.esp[X] mymergedpatch.esp ===============Nothing of mine deals with rad other than add it to explosive bullets. Link to comment Share on other sites More sharing options...
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