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Geiger Counter only works in rad zones?


ZippyDSMlee

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Better throw up your load order then so someone can help you.

 

I don't know if Project Nevada would affect the rad counter or not. I know in Fallout 3, FWE would auto-hide the sneak meter.

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It should appear any time you're taking radiation, even when ingesting items that add to your rad count.

The funny thing is its not 0_o

Very odd it never failed to show up in FO3.

 

[X] FalloutNV.esm

[X] GunRunnersArsenal.esm

[X] DeadMoney.esm

[X] OldWorldBlues.esm

[X] HonestHearts.esm

[X] LonesomeRoad.esm

[X] MercenaryPack.esm

[X] TribalPack.esm

[X] ClassicPack.esm

[X] CaravanPack.esm

[X] NevadaSkies.esm

[X] Project Nevada - Core.esm

[X] Project Nevada - Cyberware.esp

[X] Project Nevada - Equipment.esm

[X] Project Nevada - Rebalance.esp

[X] Project Nevada - Extra Options.esm

[X] MeleeHotkey.esm

[X] FalloutNV_lang.esp

[X] NevadaSkies - Ultimate DLC Edition.esp

[X] Project Nevada - Cyberware Additions.esp

[X] Project Nevada - Rebalance Complete.esp

[X] Project Nevada - All DLC.esp

[ ] jsawyer.esp

[X] zippypeopleandmonsterfixes.esp

[X] zippythrowinginfinite.esp

[X] Legion - Balanced Lists.esp

[X] Assassin Freq14.esp

[X] The Mod Configuration Menu.esp

[X] NevadaSkies - Mod Override.esp

[X] zippyfoodandstufffixes.esp

[X] zippyarmor.esp

[ ] zippyweapons.esp

[X] ExtendedNVRadio.esp

[X] zippylabsammo.esp

[X] mymergedpatch.esp

===============

Nothing of mine deals with rad other than add it to explosive bullets.

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