Charming Posted November 30, 2013 Share Posted November 30, 2013 (edited) So I've searched high and low for Rune mods and it seems like the only thing people have modded for Runes is the number that can be placed. That's all well and good but it doesn't fit what I'm looking for at all. What I would like is a mod that changes the way the cost/damage works. I'm wanting to make a "Rune Warrior" of sorts. Basically, Runes are his main source of damage. The problem starts very early when trying to do this with normal runes. The cost to cast them is extremely high, and just casting one drains your mana pool completely at the start of the game. What I would like is for a mod to lower the cost AS WELL lowering the damage, and have both scale with destruction skill or mana pool. I don't want them to be overpowered (meaning cost very little but still output high damage amounts); I just want to be able to use them as a main attack rather than just a one time trap spell or opener. Could this be done fairly easily? Edit: I just wanted to note that I don't mind only being able to cast one rune until Rune Master perk is unlocked. Edited November 30, 2013 by Charming Link to comment Share on other sites More sharing options...
fifteenspades Posted November 30, 2013 Share Posted November 30, 2013 Yes but to get it to the level of dmg/cost you think is good enough will require some testing. Just go into the Creation kit, find the Rune spells. Adjust their Cost, and lower their dmg till you find the balance you want Link to comment Share on other sites More sharing options...
Charming Posted December 1, 2013 Author Share Posted December 1, 2013 (edited) That sounds like a solid idea. I'll play around with it and see what I can come up. I haven't really done much with the CK except watch a few tutorials. Is making it scale like I wanted viable for someone that's just starting to do stuff with the CK based on the players Destruction skill level? If so I will have like a month off of school/work to devote to testing and creating this myself. Edited December 1, 2013 by Charming Link to comment Share on other sites More sharing options...
Charming Posted December 2, 2013 Author Share Posted December 2, 2013 Bump. Finally got some days off work so I can start playing with the CK myself, but if anyone else out there is capable of throwing a mod like this together with relative ease please let me know. Even if you don't want to do it, if you could explain the steps I am willing to fumble around myself to do it. Any advice/help other than what has already been posted would be very much appreciated. Link to comment Share on other sites More sharing options...
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